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osu-lazer/osu.Game/Screens/OnlinePlay/Multiplayer
Dean Herbert 8367bb6bee Don't apply decoupling to SpectatorPlayerClocks
See inline comment for reasoning. It's a bit complicated.
2023-09-22 16:22:35 +09:00
..
Match Rename class and key to better match expectations 2023-06-26 13:38:34 +09:00
Participants Add visual display in participants list when availability is still being established 2023-06-28 16:02:46 +09:00
Spectate Don't apply decoupling to SpectatorPlayerClocks 2023-09-22 16:22:35 +09:00
CreateMultiplayerMatchButton.cs Partial everything 2022-11-27 00:00:27 +09:00
GameplayChatDisplay.cs Partial everything 2022-11-27 00:00:27 +09:00
GameplayMatchScoreDisplay.cs Automated pass 2023-06-24 01:00:03 +09:00
Multiplayer.cs Manual fixes to reduce warnings to zero 2023-06-24 01:52:53 +09:00
MultiplayerLoungeSubScreen.cs Fix nullability inspection 2023-07-19 19:23:08 +02:00
MultiplayerMatchSongSelect.cs Partial everything 2022-11-27 00:00:27 +09:00
MultiplayerMatchSubScreen.cs Fix onLoadRequested getting early-exited too early in spectator scenarios 2023-08-01 19:22:41 +09:00
MultiplayerPlayer.cs Partial everything 2022-11-27 00:00:27 +09:00
MultiplayerPlayerLoader.cs Partial everything 2022-11-27 00:00:27 +09:00
MultiplayerResultsScreen.cs Automated pass 2023-06-24 01:00:03 +09:00
MultiplayerRoomComposite.cs Partial everything 2022-11-27 00:00:27 +09:00
MultiplayerRoomManager.cs Partial everything 2022-11-27 00:00:27 +09:00
MultiplayerRoomSounds.cs Partial everything 2022-11-27 00:00:27 +09:00
MultiplayerTeamResultsScreen.cs Partial everything 2022-11-27 00:00:27 +09:00