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mirror of https://github.com/ppy/osu.git synced 2025-01-31 20:12:55 +08:00
osu-lazer/osu.Game/Online
Dean Herbert 017d38af3d
Change friend online notifications' icon and colours
The previous choices made it seem like potentially destructive actions
were being performed. I've gone with neutral colours and more suiting
icons to attempt to avoid this.

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Addresses concerns in
https://github.com/ppy/osu/discussions/31621#discussioncomment-11948377.

I chose this design even though it wasn't the #1 most popular because I
personally feel that using green/red doesn't work great for these.
2025-01-28 21:29:17 +09:00
..
API Move bindables to OsuConfigManager & SessionStatics 2025-01-16 19:33:42 +09:00
Chat Merge branch 'master' into remove-status-from-apiuser 2025-01-17 15:42:40 +09:00
Leaderboards Don't highlight friends' scores under beatmap's friend score leaderboard 2025-01-20 00:21:10 +08:00
Metadata Rename fields from State to Presence when presence is involved 2025-01-17 16:25:48 +09:00
Multiplayer Appease message pack new inspections 2025-01-08 03:13:29 +09:00
Notifications/WebSocket Turn off CA1507 2024-12-03 00:00:31 +08:00
Placeholders Add hover color back to ClickablePlaceholder 2024-10-21 21:09:26 +08:00
Rooms Merge branch 'master' into filter-playing-rooms 2024-12-12 13:06:22 +09:00
Solo Move away from Solo namespace 2024-02-29 01:21:17 +03:00
Spectator Restore virtual modifier to fix tests (and mark for posterity) 2025-01-16 15:13:16 +01:00
BeatmapDownloadTracker.cs Add inline comments for iOS locals 2024-09-26 16:48:42 +09:00
DevelopmentEndpointConfiguration.cs Remove no longer relevant changes 2024-01-29 09:05:03 +01:00
DownloadState.cs Fix playlist items showing download button briefly during initial local presence checks 2022-09-08 17:10:45 +09:00
DownloadTracker.cs Partial everything 2022-11-27 00:00:27 +09:00
EndpointConfiguration.cs Update endpoints to final production endpoints 2024-01-30 18:40:17 +09:00
FriendPresenceNotifier.cs Change friend online notifications' icon and colours 2025-01-28 21:29:17 +09:00
HubClient.cs Rename StartAsync -> ConnectAsync 2022-11-02 11:44:16 +09:00
HubClientConnector.cs Also send version hash header under more accepted convention of name 2024-07-17 16:21:46 +02:00
IHubClientConnector.cs Implement client-side disconnection flow 2023-11-21 15:15:45 +09:00
ILinkHandler.cs Add and use ILinkHandler interface 2022-06-20 20:04:21 +02:00
IStatefulUserHubClient.cs Add extended xmldoc to DisconnectRequested() 2024-02-16 13:09:36 +01:00
LocalUserStatisticsProvider.cs Add inline comment 2024-11-26 01:28:58 -05:00
OnlineStatusNotifier.cs Handle forced logouts due to password change too 2024-01-26 10:53:27 +01:00
OnlineViewContainer.cs Enable selected rules for usage 2024-11-28 22:33:03 +08:00
PersistentEndpointClient.cs Add/adjust xmldocs 2022-11-02 13:16:34 +09:00
PersistentEndpointClientConnector.cs Use staggered exponential backoff when retrying in PersistentEndpointClientConnector 2024-02-06 15:40:30 +01:00
PollingComponent.cs Partial everything 2022-11-27 00:00:27 +09:00
ProductionEndpointConfiguration.cs Remove no longer relevant changes 2024-01-29 09:05:03 +01:00
ScoreBasedUserStatisticsUpdate.cs Decouple game-wide ruleset bindable and refactor LocalUserStatisticsProvider 2024-11-17 18:13:37 -05:00
ScoreDownloadTracker.cs Add inline comments for iOS locals 2024-09-26 16:48:42 +09:00
SignalRDerivedTypeWorkaroundJsonConverter.cs Fix the MOTHERLOAD of undetected issues that are now visible thanks to net6.0 2022-12-16 18:16:26 +09:00
SignalRUnionWorkaroundResolver.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
SignalRWorkaroundTypes.cs Simplify UserActivity for serialisability over the wire 2023-12-06 18:52:26 +01:00
UserStatisticsWatcher.cs Replace event subscription with callback in UserStatisticsWatcher 2024-11-24 04:11:13 -05:00