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mirror of https://github.com/ppy/osu.git synced 2024-11-14 15:57:24 +08:00
osu-lazer/osu.Game/Screens/Play
2023-06-06 14:42:42 +09:00
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Break Adjust BlurredIcon expansion ratio to fix glow getting cut off at lower resolutions 2023-05-05 14:29:04 +09:00
HUD Merge branch 'master' into scorev2 2023-05-29 20:06:32 +09:00
PlayerSettings Rename NormalSliderBar.cs to RoundedSliderBar.cs 2023-02-02 17:24:45 +01:00
ArgonKeyCounter.cs Adjust animations slightly 2023-06-06 14:42:42 +09:00
ArgonKeyCounterDisplay.cs Restructure key counters to use a common flow 2023-04-25 21:37:19 +09:00
BeatmapMetadataDisplay.cs Switched the implementation to set the blockInput flag for the BeatmapMetadataDisplay's LoadingLayer. This prevents the UIEvents from being being handled in this case without modifying the class 2023-03-13 08:07:55 -04:00
BreakOverlay.cs Partial everything 2022-11-27 00:00:27 +09:00
BreakTracker.cs Partial everything 2022-11-27 00:00:27 +09:00
ComboEffects.cs Partial everything 2022-11-27 00:00:27 +09:00
DimmableStoryboard.cs Partial everything 2022-11-27 00:00:27 +09:00
EpilepsyWarning.cs Partial everything 2022-11-27 00:00:27 +09:00
FailAnimation.cs Update FailAnimation to use SkinnableSound 2023-03-14 20:44:30 +01:00
FailOverlay.cs Adapt changes to fit master 2023-05-27 12:29:14 +02:00
GameplayClockContainer.cs Partial everything 2022-11-27 00:00:27 +09:00
GameplayClockExtensions.cs Rename GameplayAdjustments -> AdjustmentsFromMods 2022-09-08 17:14:06 +09:00
GameplayMenuOverlay.cs GameplayMenuOverlay.cs: add translatable strings for Retry count: and Song progress: 2023-05-27 12:47:05 +02:00
GameplayState.cs Fix TestSceneReplayRecorder not using score provided by gameplay state 2022-07-25 05:21:27 +03:00
HotkeyExitOverlay.cs Partial everything 2022-11-27 00:00:27 +09:00
HotkeyRetryOverlay.cs Partial everything 2022-11-27 00:00:27 +09:00
HUDOverlay.cs Merge branch 'master' into gameplay/key-counter-abstraction 2023-03-07 16:09:45 +09:00
IGameplayClock.cs Rename GameplayAdjustments -> AdjustmentsFromMods 2022-09-08 17:14:06 +09:00
ILocalUserPlayInfo.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
MasterGameplayClockContainer.cs Partial everything 2022-11-27 00:00:27 +09:00
OffsetCorrectionClock.cs Split OffsetCorrectionClock out of MasterGameplayClockContainer 2022-08-18 18:54:10 +09:00
PauseOverlay.cs Actually use paused header 2023-05-29 10:24:59 +09:00
Player.cs Remove ScoreManager.Mode, handle per-use 2023-05-18 20:08:49 +09:00
PlayerConfiguration.cs Ensure gameplay leaderboard hides with rest of HUD when it should 2022-09-13 18:45:11 +09:00
PlayerLoader.cs Add tests for suppressing epilepsy warning when storyboard disabled 2023-04-05 20:56:50 +02:00
ReplayPlayer.cs Make user activity class names more specific 2023-02-12 12:32:17 -08:00
ReplayPlayerLoader.cs Partial everything 2022-11-27 00:00:27 +09:00
ResumeOverlay.cs Partial everything 2022-11-27 00:00:27 +09:00
RoomSubmittingPlayer.cs Partial everything 2022-11-27 00:00:27 +09:00
SaveFailedScoreButton.cs Partial everything 2022-11-27 00:00:27 +09:00
ScreenSuspensionHandler.cs Partial everything 2022-11-27 00:00:27 +09:00
ScreenWithBeatmapBackground.cs Fix song select potentially updating background parameters when not the current screen 2023-02-16 18:45:22 +09:00
SkipOverlay.cs Partial everything 2022-11-27 00:00:27 +09:00
SoloPlayer.cs Partial everything 2022-11-27 00:00:27 +09:00
SoloSpectator.cs Merge branch 'master' into update-framework 2022-11-26 16:19:36 +01:00
SoloSpectatorPlayer.cs Make user activity class names more specific 2023-02-12 12:32:17 -08:00
SpectatorPlayer.cs Partial everything 2022-11-27 00:00:27 +09:00
SpectatorPlayerLoader.cs Partial everything 2022-11-27 00:00:27 +09:00
SpectatorResultsScreen.cs Partial everything 2022-11-27 00:00:27 +09:00
SquareGraph.cs Make layout readonly 2023-05-13 11:37:56 +02:00
SubmittingPlayer.cs Ensure score submission attempt completion before notifying spectator server when exiting play early 2022-12-21 22:23:26 +01:00