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mirror of https://github.com/ppy/osu.git synced 2025-01-12 20:22:55 +08:00
osu-lazer/osu.Game.Rulesets.Osu
Dean Herbert 94f4268ae5 Fix object dim being applied to approach circles
Fixes half of https://github.com/ppy/osu/issues/24956.

The other half is high effort. The number portion is nested deeply and
with reason - depending on skin setting it changes the visual order.

I'm not sure how to fix that one, but I also think it's weird behaviour
and if people don't complain, it's probably fine to just dim the number
for consistency.

That said, the approach circle is an important one to ensure it matches
1:1, so I've fixed that here.
2023-09-29 18:23:23 +09:00
..
Beatmaps Rename SliderVelocity to SliderVelocityMultiplier to distinguish from Velocity 2023-09-06 19:01:08 +09:00
Configuration Add basic structural requirements for cursor ripples 2023-04-30 14:48:03 +09:00
Difficulty Expand comment to justify maximising bonus score 2023-09-15 18:35:17 +09:00
Edit Merge branch 'master' into limit-gameplay-sprite-dimensions 2023-09-26 16:40:32 +09:00
Judgements Automated pass 2023-06-24 01:00:03 +09:00
Mods Simplify code 2023-09-24 02:22:50 +03:00
Objects Fix object dim being applied to approach circles 2023-09-29 18:23:23 +09:00
Properties Automated pass 2023-06-24 01:00:03 +09:00
Replays Use new ArgumentNullException.ThrowIfNull throw-helper API 2022-12-22 21:27:59 +01:00
Resources/Testing/Beatmaps Add test for slider path edge case 2023-09-18 12:02:20 -04:00
Scoring Add back required override to make AccuracyHeatmap work 2023-06-01 13:26:47 +09:00
Skinning Merge branch 'master' into limit-gameplay-sprite-dimensions 2023-09-26 16:40:32 +09:00
Statistics Adjust metrics of AccuracyHeatmap 2023-07-13 18:30:57 +09:00
UI Merge branch 'master' into limit-gameplay-sprite-dimensions 2023-09-26 16:40:32 +09:00
Utils Automated pass 2023-06-24 01:00:03 +09:00
osu.Game.Rulesets.Osu.csproj Update language version 2023-02-25 02:15:56 +09:00
OsuInputManager.cs Add note about CheckScreenSpaceActionPresJudgeable being naive 2023-01-25 15:03:47 +09:00
OsuRuleset.cs Split legacy scoring attributes into a separate object 2023-09-07 21:10:38 +09:00
OsuSkinComponentLookup.cs Add "Component" prefix to lookup naming 2022-11-09 17:46:43 +09:00
OsuSkinComponents.cs Implement ripples (legacy and default) 2023-04-30 14:48:03 +09:00