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mirror of https://github.com/ppy/osu.git synced 2024-11-15 20:37:26 +08:00
osu-lazer/osu.Game/Screens/Play
Bartłomiej Dach 9902c22f5c
Do not fall back to beatmap's original ruleset if conversion fails
I don't know why this was ever a good idea, and would say that we want
this to fail *hard* not soft. If things ever get in this state, things
have gone *seriously* wrong elsewhere, and need to be fixed there.
2024-10-25 13:16:24 +02:00
..
Break Add shadow around break overlay middle content to make sure it remains visible 2024-08-27 15:01:50 +09:00
HUD Add relative size toggle to DefaultSongProgress too 2024-10-18 11:43:03 +02:00
PlayerSettings Fix offset adjust control not correctly applying changes after song select quit 2024-09-05 19:04:52 +09:00
ArgonKeyCounter.cs Use left aligned text for non-rotate key counter 2023-11-06 16:32:12 +09:00
ArgonKeyCounterDisplay.cs Fix legacy key counter's background being visible when intended to be hidden 2024-08-06 16:12:00 +09:00
BeatmapMetadataDisplay.cs Refactor IWorkingBeatmap.Background to GetBackground() 2023-06-08 16:19:32 +09:00
BreakOverlay.cs Disallow mistimed firing of beat sync for break overlay for now 2024-09-04 18:00:32 +09:00
BreakTracker.cs Add beat-synced animation to break overlay 2024-08-27 16:34:37 +09:00
ComboEffects.cs Replace various local implementations of rewinding checks with new property 2023-07-07 15:21:24 +09:00
DelayedResumeOverlay.cs Add delay before delayed resume starts 2024-05-01 20:30:48 +08:00
DimmableStoryboard.cs Continue displaying storyboard even if fully dimmed in specific circumstances 2024-09-23 11:19:31 +02:00
FailAnimationContainer.cs Use AliveEntries where we don't need startTime order 2024-02-03 19:54:08 +03:00
FailOverlay.cs Apply NRT to touched files 2024-02-27 23:58:28 -08:00
GameplayClockContainer.cs Add logging for GameplayClockContainer starting or stopping 2024-03-06 04:37:11 +08:00
GameplayClockExtensions.cs Rename GameplayAdjustments -> AdjustmentsFromMods 2022-09-08 17:14:06 +09:00
GameplayMenuOverlay.cs Fix pause overlay hiding input from ruleset input manager 2024-07-19 18:48:35 +03:00
GameplayOffsetControl.cs Disable positional interaction for now 2023-12-24 03:00:51 +09:00
GameplayState.cs Implement toggling visibility of pass and fail storyboard layers 2024-06-14 13:59:02 +02:00
HotkeyExitOverlay.cs Automated pass 2023-06-24 01:00:03 +09:00
HotkeyRetryOverlay.cs Automated pass 2023-06-24 01:00:03 +09:00
HUDOverlay.cs Fix playfield skinning layer no longer correctly rotating with the playfield 2024-10-21 13:49:12 +02:00
IGameplayClock.cs Expose rewinding state of IGameplayClocks 2023-07-06 19:08:42 +09:00
ILocalUserPlayInfo.cs Rename enum to non-plural now that it won't conflict 2024-10-01 19:55:46 +09:00
KiaiGameplayFountains.cs Add in-gameplay version of kiai star fountains/burst 2024-08-21 17:34:38 +09:00
LocalUserPlayingState.cs Rename enum to non-plural now that it won't conflict 2024-10-01 19:55:46 +09:00
MasterGameplayClockContainer.cs Fix some maps requiring multiple intro skips that weren't there on stable 2024-04-03 16:12:20 +02:00
OffsetCorrectionClock.cs Remove "pause rate adjust" flow 2024-01-18 14:21:02 +09:00
PauseOverlay.cs Apply NRT to touched files 2024-02-27 23:58:28 -08:00
Player.cs Do not fall back to beatmap's original ruleset if conversion fails 2024-10-25 13:16:24 +02:00
PlayerConfiguration.cs Add a gameplay configuration flag to disable fail animation 2024-01-04 17:13:24 +09:00
PlayerLoader.cs Start preparing player earlier when quick retrying 2024-10-13 22:29:00 +09:00
PlayerLoaderDisclaimer.cs Remove redundant cast 2024-03-16 13:18:42 +08:00
PlayerTouchInputDetector.cs Fix touch device not always activating when it should 2024-01-16 17:12:40 +01:00
ReplayPlayer.cs Allow settings to be added to replay HUD from ruleset 2024-09-04 19:00:23 +09:00
ReplayPlayerLoader.cs Automated pass 2023-06-24 01:00:03 +09:00
ResumeOverlay.cs Fix catch by moving cursor-specific handling local 2024-03-04 16:08:17 +09:00
RoomSubmittingPlayer.cs Add additional gameplay metadata to room score request 2024-02-10 17:20:17 +09:00
SaveFailedScoreButton.cs Enable NRT to ScoreManager 2024-04-14 15:53:29 -07:00
ScreenSuspensionHandler.cs Partial everything 2022-11-27 00:00:27 +09:00
ScreenWithBeatmapBackground.cs Fix song select potentially updating background parameters when not the current screen 2023-02-16 18:45:22 +09:00
SkipOverlay.cs Remove pointless max 2024-09-19 09:43:50 +02:00
SoloPlayer.cs Show selected submission failure messages even in solo 2024-02-15 10:55:08 +01:00
SoloSpectatorPlayer.cs Fix some NRT changes 2024-02-28 11:03:09 -08:00
SoloSpectatorScreen.cs Use cache for beatmap lookups on spectate screen 2024-09-23 12:15:19 +02:00
SpectatorPlayer.cs Fix some NRT changes 2024-02-28 11:03:09 -08:00
SpectatorPlayerLoader.cs Automated pass 2023-06-24 01:00:03 +09:00
SpectatorResultsScreen.cs Change ResultsScreen constructor boolean params to init-only properties 2024-02-22 20:15:03 +01:00
SquareGraph.cs Fix some new nullable inspections 2023-10-30 15:10:10 +09:00
SubmittingPlayer.cs Fix score being cloned in async method causing random errors (again) 2024-09-23 09:51:02 +02:00