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osu-lazer/osu.Game.Rulesets.Taiko/Objects/Drawables
Nathan Du 2a5540b392 remove ISkinnableSwell
This commit removes ISkinnableSwell for taiko swell animations. In place
of it, an event named UpdateHitProgress is added to DrawableSwell, and
the skin swells are converted to listen to said event and
ApplyCustomUpdateState, like how spinner skinning is implemented for
std.
2025-01-31 18:10:50 +08:00
..
DrawableBarLine.cs Partial everything 2022-11-27 00:00:27 +09:00
DrawableDrumRoll.cs Merge pull request #30508 from bdach/taiko-strong-bug 2024-11-11 12:16:51 +09:00
DrawableDrumRollTick.cs Fix drum rolls losing width on strong state toggle in editor 2024-11-05 11:10:49 +01:00
DrawableFlyingHit.cs Refactor result application around again to remove requirement for fields 2024-02-05 13:21:01 +01:00
DrawableHit.cs Fix drum rolls losing width on strong state toggle in editor 2024-11-05 11:10:49 +01:00
DrawableStrongNestedHit.cs Refactor result application around again to remove requirement for fields 2024-02-05 13:21:01 +01:00
DrawableSwell.cs remove ISkinnableSwell 2025-01-31 18:10:50 +08:00
DrawableSwellTick.cs Apply further changes to remove remaining weirdness 2024-02-05 13:37:38 +01:00
DrawableTaikoHitObject.cs Fix drum rolls losing width on strong state toggle in editor 2024-11-05 11:10:49 +01:00
DrawableTaikoStrongableHitObject.cs Fix drum rolls losing width on strong state toggle in editor 2024-11-05 11:10:49 +01:00