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This commit removes ISkinnableSwell for taiko swell animations. In place of it, an event named UpdateHitProgress is added to DrawableSwell, and the skin swells are converted to listen to said event and ApplyCustomUpdateState, like how spinner skinning is implemented for std. |
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DrawableBarLine.cs | ||
DrawableDrumRoll.cs | ||
DrawableDrumRollTick.cs | ||
DrawableFlyingHit.cs | ||
DrawableHit.cs | ||
DrawableStrongNestedHit.cs | ||
DrawableSwell.cs | ||
DrawableSwellTick.cs | ||
DrawableTaikoHitObject.cs | ||
DrawableTaikoStrongableHitObject.cs |