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osu-lazer/osu.Game/Screens/Edit/Compose/Components/Timeline
Bartłomiej Dach a8027d87b6 Fix unreadable colour hex code text due to low contrast
Logic is shared with the timeline blueprints which also have the same
problem of displaying text on top of a combo colour.

Slightly modified the formula. Seems to yield better results on a
subjective check.
2021-04-18 20:44:55 +02:00
..
CentreMarker.cs Remove unnecessary scale 2020-04-27 11:06:23 +09:00
DifficultyPointPiece.cs Combine logic of Difficulty and Timing pieces where feasible 2021-04-14 20:55:34 +09:00
SamplePointPiece.cs Update SamplePointPiece design 2021-04-14 20:54:35 +09:00
Timeline.cs Move zoom settings back to run in a non-loaded state 2021-04-16 01:01:03 +09:00
TimelineArea.cs Simplify content creation of Timeline / TimelineArea 2021-04-14 21:03:52 +09:00
TimelineBlueprintContainer.cs Use additive blending for background box 2021-04-14 14:56:28 +09:00
TimelineButton.cs Add mouse down repeat support to timeline zoom buttons 2020-02-13 11:14:09 +09:00
TimelineControlPointDisplay.cs Allow timeline to expand in height when control points are to be displayed 2021-04-14 20:10:50 +09:00
TimelineControlPointGroup.cs Update design for TimingControlPoint 2021-04-14 20:11:47 +09:00
TimelineHitObjectBlueprint.cs Fix unreadable colour hex code text due to low contrast 2021-04-18 20:44:55 +02:00
TimelineTickDisplay.cs Also adjust height 2021-04-13 16:43:29 +09:00
TimingPointPiece.cs Combine logic of Difficulty and Timing pieces where feasible 2021-04-14 20:55:34 +09:00
TopPointPiece.cs Combine logic of Difficulty and Timing pieces where feasible 2021-04-14 20:55:34 +09:00
ZoomableScrollContainer.cs Don't fall through to seek if handling zoom 2020-11-03 21:49:21 +01:00