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osu-lazer/osu.Game/Screens/Edit/Compose/Components
Bartłomiej Dach a8027d87b6 Fix unreadable colour hex code text due to low contrast
Logic is shared with the timeline blueprints which also have the same
problem of displaying text on top of a combo colour.

Slightly modified the formula. Seems to yield better results on a
subjective check.
2021-04-18 20:44:55 +02:00
..
Timeline Fix unreadable colour hex code text due to low contrast 2021-04-18 20:44:55 +02:00
BeatDivisorControl.cs Update osu.Game/Screens/Edit/Compose/Components/BeatDivisorControl.cs 2020-03-18 00:04:03 +02:00
BlueprintContainer.cs Fix an occasional crash when deleting a HitObject via internal means 2021-04-16 15:55:33 +09:00
CircularDistanceSnapGrid.cs Fix distance snap grid showing incorrect colouring 2020-01-28 11:59:21 +09:00
ComposeBlueprintContainer.cs Fix placement blueprints not being correctly removed after a rolled back placement 2021-04-16 14:11:33 +09:00
DistanceSnapGrid.cs Adjust timeline ticks to be more visible 2021-03-19 19:45:00 +09:00
DragBox.cs Split out classes and simplify construction of buttons 2020-10-01 16:34:34 +09:00
HitObjectOrderedSelectionContainer.cs Fix timeline not visually ordering hitobjects in a stable way 2021-03-26 16:33:18 +09:00
MoveSelectionEvent.cs Remove unused ScreenSpaceStartPosition field 2020-01-23 14:30:25 +09:00
SelectionBox.cs Fix selection box operation hotkeys not registering in change handler 2021-03-17 22:17:42 +01:00
SelectionBoxDragHandle.cs Split out classes and simplify construction of buttons 2020-10-01 16:34:34 +09:00
SelectionBoxDragHandleButton.cs Split out classes and simplify construction of buttons 2020-10-01 16:34:34 +09:00
SelectionHandler.cs Fix regression in quick delete mouse action blocking 2021-04-13 13:03:14 +09:00