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osu-lazer/osu.Game/Rulesets
Dean Herbert 16e60eed56 Reduce NestedHitObject enumerator overhead
This was especially bad due to it allocating on any and every start time
change, even the first (see usage in `HitObject.ctor`).
2021-09-20 15:09:27 +09:00
..
Configuration Mark key and value non-nullable (at realm end) and simplify Value logic 2021-09-15 17:16:05 +09:00
Difficulty Remove unused usings 2021-08-17 13:34:44 +09:00
Edit Ensure tool is always set back to select tool when beatmap becomes untimed 2021-07-19 17:08:40 +09:00
Filter Expose and document query parser and helpers 2021-03-03 22:03:01 +01:00
Judgements Fix osu! judgements getting scaled twice over different durations 2021-09-02 16:31:43 +09:00
Mods Change combo bind logic to be non-weird 2021-09-17 19:15:14 +09:00
Objects Reduce NestedHitObject enumerator overhead 2021-09-20 15:09:27 +09:00
Replays Remove redundant NotNull attributes in nullable classes 2021-06-17 16:07:32 +09:00
Scoring Fix 0 score with bonus-only maps 2021-09-02 17:00:13 +09:00
Timing Remove IJsonSerializable interface 2021-08-31 14:39:20 +09:00
UI Update with keybinding changes 2021-09-16 18:26:12 +09:00
ILegacyRuleset.cs Apply review suggestions 2020-12-03 19:44:12 +02:00
Ruleset.cs Bring back SettingsStore to avoid changing ruleset API for now 2021-09-15 17:12:02 +09:00
RulesetConfigCache.cs Bring back SettingsStore to avoid changing ruleset API for now 2021-09-15 17:12:02 +09:00
RulesetInfo.cs Ignore possible nulls in Type.GetType() calls 2021-05-15 00:09:34 +02:00
RulesetSelector.cs General refactoring 2019-06-26 17:52:25 +09:00
RulesetStore.cs Reword comment and remove brackets 2021-08-22 12:40:41 +03:00