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See
https://github.com/ppy/osu/actions/runs/13623586844/job/38143232417?pr=32180
for one example.
Arguably the bindable usage in
[`ControlPointPart`](2365b065a4/osu.Game/Screens/Edit/Components/Timelines/Summary/Parts/ControlPointPart.cs (L24-L26)
)
is dangerous, but it's only dangerous in tests (because control points
aren't mutated outside the editor) so I'm willing to turn a blind eye
for now to favour async loading support.