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mirror of https://github.com/ppy/osu.git synced 2024-11-18 13:53:20 +08:00
osu-lazer/osu.Game.Rulesets.Taiko/UI
2021-10-27 13:04:41 +09:00
..
BarLinePlayfield.cs Register bar line pool & use in drawable ruleset 2020-12-13 22:31:33 +01:00
DefaultHitExplosion.cs Remove Expires and RemoveWhenNotAlive override 2021-03-18 19:39:42 +09:00
DefaultKiaiHitExplosion.cs Reintroduce KiaiHitExplosion as skinnable 2020-11-10 14:08:10 +01:00
DrawableTaikoJudgement.cs Fix osu! judgements getting scaled twice over different durations 2021-09-02 16:31:43 +09:00
DrawableTaikoMascot.cs Replace all basic usages 2021-10-02 02:22:23 +09:00
DrawableTaikoRuleset.cs Fix taiko HD not calculating pre-empt correctly 2021-09-17 17:24:03 +09:00
DrumRollHitContainer.cs Apply batch fixing of built-in types using var 2021-10-27 13:04:41 +09:00
DrumSampleTriggerSource.cs Move DrumSampleTriggerSource into its own class to avoid nested references 2021-08-26 17:19:46 +09:00
HitExplosion.cs Restructure explosion animation to avoid resetting transforms on free 2021-03-15 21:21:52 +01:00
HitExplosionPool.cs Add support for pooling explosions in taiko 2021-03-14 16:15:33 +01:00
IAnimatableHitExplosion.cs Rename I{-> Animatable}HitExplosion 2021-03-15 20:39:02 +01:00
InputDrum.cs Update with keybinding changes 2021-09-16 18:26:12 +09:00
KiaiHitExplosion.cs Inline empty explosion in legacy transformer 2020-11-11 09:11:33 +01:00
PlayfieldBackgroundLeft.cs Move playfield background implementation to its own file 2020-04-23 13:23:49 +09:00
PlayfieldBackgroundRight.cs Move playfield background implementation to its own file 2020-04-23 13:23:49 +09:00
TaikoHitTarget.cs Rename TaikoStrong{-> able}HitObject 2020-12-14 21:46:02 +01:00
TaikoMascotAnimation.cs Apply batch fixing of built-in types using var 2021-10-27 13:04:41 +09:00
TaikoMascotAnimationState.cs Decide on the name "Mascot", add testing, bug fixed, etc. 2020-04-24 06:59:05 +02:00
TaikoPlayfield.cs Update taiko InputDrum to use new trigger logic 2021-08-25 16:56:44 +09:00
TaikoPlayfieldAdjustmentContainer.cs Reposition taiko playfield to be closer to the top of the screen 2020-05-12 15:51:59 +09:00
TaikoReplayRecorder.cs Pass a score to the replay recorder to allow reading more general scoring data 2020-12-14 16:52:14 +09:00