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osu-lazer/osu.Game.Rulesets.Osu/Objects/Drawables
2020-11-05 13:51:46 +09:00
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Connections Fix large construction/disposal overhead on beatmaps with hitobjects at same point in time 2020-09-23 15:41:43 +09:00
Pieces Use BDL for top-level osu! DHOs 2020-11-05 13:51:46 +09:00
DrawableHitCircle.cs Use BDL for top-level osu! DHOs 2020-11-05 13:51:46 +09:00
DrawableOsuHitObject.cs Use BDL for top-level osu! DHOs 2020-11-05 13:51:46 +09:00
DrawableOsuJudgement.cs Replace assignment references to HitResult.Miss with Judgement.MinResult 2020-10-02 23:31:24 +02:00
DrawableSlider.cs Use BDL for top-level osu! DHOs 2020-11-05 13:51:46 +09:00
DrawableSliderHead.cs Use BDL for top-level osu! DHOs 2020-11-05 13:51:46 +09:00
DrawableSliderRepeat.cs Use BDL for top-level osu! DHOs 2020-11-05 13:51:46 +09:00
DrawableSliderTail.cs Use BDL for top-level osu! DHOs 2020-11-05 13:51:46 +09:00
DrawableSliderTick.cs Use BDL for top-level osu! DHOs 2020-11-05 13:51:46 +09:00
DrawableSpinner.cs Use BDL for top-level osu! DHOs 2020-11-05 13:51:46 +09:00
DrawableSpinnerBonusTick.cs Split ticks up into bonus and non-bonus 2020-07-21 18:22:37 +09:00
DrawableSpinnerTick.cs Use new hit results in osu 2020-09-29 16:33:38 +09:00
IRequireTracking.cs Update licence header (and remove year) 2019-01-24 17:43:03 +09:00
ITrackSnaking.cs Update licence header (and remove year) 2019-01-24 17:43:03 +09:00
SpinnerBackgroundLayer.cs Refactor to centralise implementation into a single component 2020-07-29 22:31:52 +09:00
SpinnerCentreLayer.cs Simplify and standardise scale for default display 2020-07-30 11:50:13 +09:00