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osu-lazer/osu.Game/Screens/Edit/Compose/Components
Dean Herbert 8e2159e4eb Ensure selection tool correctly matches selection state
- When a selection is made (via the timeline) the selection tool should become the select tool.
- When the selection tool is changed to anything *but* the select tool, the selection should be cleared.
2020-01-28 15:13:12 +09:00
..
Timeline General refactoring 2020-01-24 17:50:36 +09:00
BeatDivisorControl.cs Apply input method signature refactorings 2020-01-20 18:17:21 +09:00
BlueprintContainer.cs Ensure selection tool correctly matches selection state 2020-01-28 15:13:12 +09:00
CircularDistanceSnapGrid.cs Refactor distance snap grid to not require hitobjects 2019-12-10 16:00:09 +09:00
ComposeBlueprintContainer.cs Begin refactoring SelectionBlueprint to handle non-drawable HitObjects 2020-01-21 12:47:14 +09:00
DistanceSnapGrid.cs Move EditorBeatmap construction/conversion to Editor 2019-12-30 14:51:14 +09:00
DragBox.cs Make dragbox stateful to fix blueprint movement 2020-01-23 14:30:25 +09:00
EditorPlayfieldBorder.cs Update licence header (and remove year) 2019-01-24 17:43:03 +09:00
MoveSelectionEvent.cs Remove unused ScreenSpaceStartPosition field 2020-01-23 14:30:25 +09:00
SelectionHandler.cs Merge branch 'i-beat-snapping' into timeline-maybe 2020-01-23 15:45:33 +09:00