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mirror of https://github.com/ppy/osu.git synced 2024-11-11 15:47:26 +08:00
osu-lazer/osu.Game/Tests/Visual
Bartłomiej Dach 8ab3a87b13
Add failing test case covering online ID reset on save
This test scene passes at e58e1151f3 and
fails at current master, due to an inadvertent regression caused by
e72f103c17.

As it turns out, the online lookup flow that was causing UI thread
freezes when saving beatmaps in the editor, was also responsible for
resetting the online ID of locally-modified beatmaps if online lookup
failed.
2023-05-01 18:17:35 +02:00
..
Multiplayer Use MaxBy in all locations that can and update inspection level to match dotnet-build 2022-12-19 16:47:10 +09:00
OnlinePlay Add new IDependencyInjectionCandidate interface to non-drawable cached classes 2022-11-29 14:45:26 +09:00
Spectator Move score token to BeginPlaying 2022-12-12 13:59:27 +09:00
DependencyProvidingContainer.cs Address todos relating to init-only usages 2023-02-08 17:51:28 -08:00
EditorClockTestScene.cs Partial everything 2022-11-27 00:00:27 +09:00
EditorSavingTestScene.cs Add failing test case covering online ID reset on save 2023-05-01 18:17:35 +02:00
EditorTestScene.cs Adjust method naming and copy 2023-01-01 18:50:47 +01:00
LegacySkinPlayerTestScene.cs Rename SkinnableTargetContainer to SkinComponentsContainer 2023-02-15 18:37:41 +09:00
ModPerfectTestScene.cs Partial everything 2022-11-27 00:00:27 +09:00
ModTestScene.cs Move test to a mod test and add more resilient test logic 2023-02-14 15:07:45 +09:00
OsuGameTestScene.cs Fix intermittent failure in tests with restarting player instances 2023-01-15 16:06:06 +03:00
OsuGridTestScene.cs Partial everything 2022-11-27 00:00:27 +09:00
OsuManualInputManagerTestScene.cs Simplify container logic 2023-01-16 23:24:47 -08:00
OsuTestScene.cs Partial everything 2022-11-27 00:00:27 +09:00
PlacementBlueprintTestScene.cs Partial everything 2022-11-27 00:00:27 +09:00
PlayerTestScene.cs Output gameplay clock progress in PlayerTestScenes 2023-02-01 23:42:44 +09:00
RateAdjustedBeatmapTestScene.cs Add failing test coverage of skip no longer working in replay playback 2023-02-10 18:57:04 +09:00
ScreenTestScene.cs Partial everything 2022-11-27 00:00:27 +09:00
ScrollingTestContainer.cs Partial everything 2022-11-27 00:00:27 +09:00
SelectionBlueprintTestScene.cs Partial everything 2022-11-27 00:00:27 +09:00
SkinnableTestScene.cs Adjust SkinnableTestScene to give more breathing room to RelativeSize components 2023-01-18 15:37:46 +09:00
TestPlayer.cs Fix intermittent failure in tests with restarting player instances 2023-01-15 16:06:06 +03:00
TestReplayPlayer.cs Partial everything 2022-11-27 00:00:27 +09:00
TestUserLookupCache.cs Partial everything 2022-11-27 00:00:27 +09:00