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osu-lazer/osu.Game.Modes.Osu/Objects/Drawables
Dean Herbert 4f3ab879de
Make DrawableHitObject's UpdateState safer by blocking calls at a higher level with not yet loaded.
UpdateState is called in LoadComplete for cases where the state may have changed before a load operation.
2017-03-22 09:43:44 +09:00
..
Connections Rework/rewrite beatmap parsing to parse to base hit objects, which mode-specific beatmap converters can then use. 2017-03-13 19:15:25 +09:00
Pieces AlwaysReceiveInput and InternalContains. 2017-03-16 17:38:36 +09:00
DrawableHitCircle.cs Make DrawableHitObject's UpdateState safer by blocking calls at a higher level with not yet loaded. 2017-03-22 09:43:44 +09:00
DrawableOsuHitObject.cs Make DrawableHitObject's UpdateState safer by blocking calls at a higher level with not yet loaded. 2017-03-22 09:43:44 +09:00
DrawableSlider.cs Make DrawableHitObject's UpdateState safer by blocking calls at a higher level with not yet loaded. 2017-03-22 09:43:44 +09:00
DrawableSliderTick.cs Make DrawableHitObject's UpdateState safer by blocking calls at a higher level with not yet loaded. 2017-03-22 09:43:44 +09:00
DrawableSpinner.cs Make DrawableHitObject's UpdateState safer by blocking calls at a higher level with not yet loaded. 2017-03-22 09:43:44 +09:00
HitExplosion.cs Move OsuJudgementInfo to its own class, remove PositionalJudgementInfo. 2017-03-15 19:23:42 +09:00