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4f3ab879de
UpdateState is called in LoadComplete for cases where the state may have changed before a load operation.
117 lines
3.4 KiB
C#
117 lines
3.4 KiB
C#
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Transforms;
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using osu.Game.Beatmaps.Samples;
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using osu.Game.Modes.Objects.Drawables;
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using osu.Game.Modes.Osu.Judgements;
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using OpenTK;
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using OpenTK.Graphics;
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namespace osu.Game.Modes.Osu.Objects.Drawables
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{
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public class DrawableSliderTick : DrawableOsuHitObject
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{
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private SliderTick sliderTick;
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public double FadeInTime;
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public double FadeOutTime;
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public bool Tracking;
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public override bool RemoveWhenNotAlive => false;
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protected override OsuJudgementInfo CreateJudgementInfo() => new OsuJudgementInfo { MaxScore = OsuScoreResult.SliderTick };
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public DrawableSliderTick(SliderTick sliderTick) : base(sliderTick)
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{
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this.sliderTick = sliderTick;
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Size = new Vector2(16) * sliderTick.Scale;
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Masking = true;
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CornerRadius = Size.X / 2;
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Origin = Anchor.Centre;
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BorderThickness = 2;
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BorderColour = Color4.White;
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = sliderTick.ComboColour,
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Alpha = 0.3f,
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}
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};
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}
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private SampleChannel sample;
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[BackgroundDependencyLoader]
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private void load(AudioManager audio)
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{
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string sampleSet = (HitObject.Sample?.Set ?? SampleSet.Normal).ToString().ToLower();
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sample = audio.Sample.Get($@"Gameplay/{sampleSet}-slidertick");
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}
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protected override void PlaySample()
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{
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sample?.Play();
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}
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protected override void CheckJudgement(bool userTriggered)
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{
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if (Judgement.TimeOffset >= 0)
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{
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Judgement.Result = Tracking ? HitResult.Hit : HitResult.Miss;
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Judgement.Score = Tracking ? OsuScoreResult.SliderTick : OsuScoreResult.Miss;
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}
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}
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protected override void UpdatePreemptState()
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{
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var animIn = Math.Min(150, sliderTick.StartTime - FadeInTime);
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ScaleTo(0.5f);
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ScaleTo(1.2f, animIn);
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FadeIn(animIn);
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Delay(animIn);
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ScaleTo(1, 150, EasingTypes.Out);
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Delay(-animIn);
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}
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protected override void UpdateState(ArmedState state)
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{
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base.UpdateState(state);
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switch (state)
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{
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case ArmedState.Idle:
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Delay(FadeOutTime - sliderTick.StartTime);
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FadeOut();
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break;
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case ArmedState.Miss:
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FadeOut(160);
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FadeColour(Color4.Red, 80);
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break;
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case ArmedState.Hit:
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FadeOut(120, EasingTypes.OutQuint);
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ScaleTo(Scale * 1.5f, 120, EasingTypes.OutQuint);
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break;
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}
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}
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}
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} |