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mirror of https://github.com/ppy/osu.git synced 2024-09-30 21:47:25 +08:00
osu-lazer/osu.Game/Rulesets
Dean Herbert 7dc03097ff Change distance snap to never account for slider velocity
This is a nuanced detail that was implemented incorrectly from the
outset. When mapping, generally a mapper chooses the distance spacing
with no regard to the SV. It has always been common to have a lower
or higher distance spacing than SV, but with the way the lazer editor
has worked, the SV was multiplied into the distance snap grid display,
incorectly changing its spacing depending on the "reference object"
(which is usually the previous hitobject chronologically).
2022-10-21 21:51:24 +09:00
..
Configuration Avoid performing a realm write if there are no changes pending in RulesetConfigManager 2022-09-26 14:55:23 +09:00
Difficulty Refactor ScoreProcessor ComputeScore() methods 2022-08-29 13:51:10 +09:00
Edit Change distance snap to never account for slider velocity 2022-10-21 21:51:24 +09:00
Filter Remove the nullable disable annotation in the Ruleset.Filter namespace. 2022-07-03 21:00:54 +08:00
Judgements chore(osu.Game): combine Osu.Colour.{Draw,Text}ForHitResult into OsuColour.ForHitResult 2022-09-07 23:34:46 +09:00
Mods Improve flashlight display on break periods 2022-10-11 17:16:57 +03:00
Objects Implement hold "sliding" samples in osu!mania 2022-10-11 16:31:37 +09:00
Replays Remove the nullable disable annotation in the Rulesets.Replays namespace in the osu.game project. 2022-07-02 13:08:25 +08:00
Scoring Add ScoreProcessor.ComputeAccuracy() 2022-09-12 18:37:55 +09:00
Timing Standardise control point search logic in OverlappingScrollAlgorithm 2022-10-18 16:01:05 +09:00
UI Fix incorrect fallback logic 2022-10-20 23:08:44 +09:00
AssemblyRulesetStore.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
ILegacyRuleset.cs Move the CreateConvertibleReplayFrame() into the base ruleset class for avoid api breaking change in the customized ruleset. 2022-09-10 11:07:23 +08:00
IRulesetConfigCache.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
IRulesetInfo.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
IRulesetStore.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
RealmRulesetStore.cs Remove "internal" identifier as unnecessary 2022-08-29 14:01:15 +09:00
Ruleset.cs Rename CreateLegacySkinProvider to CreateSkinTransformer and apply to all skins 2022-09-15 20:18:10 +09:00
RulesetConfigCache.cs Mark CreateConfig() return type as nullable because it's not required all ruleset to implement. 2022-07-10 10:15:27 +08:00
RulesetInfo.cs Add last applied version to RulesetInfo 2022-07-21 18:15:25 +09:00
RulesetLoadException.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
RulesetSelector.cs Catch a second location 2022-06-29 18:56:15 +09:00
RulesetStore.cs Centralise logging of failed ruleset loads 2022-08-18 16:14:38 +09:00