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osu-lazer/osu.Game/Screens/Edit
Dan Balasescu 7d4b495197
Merge pull request #10395 from peppy/editor-timeline-show-repeats
Add repeats display to timeline blueprints
2020-10-06 19:53:50 +09:00
..
Components Update to consume framework fixes 2020-09-30 20:28:02 +09:00
Compose Add repeats display to timeline blueprints 2020-10-06 19:22:35 +09:00
Design Avoid destroying editor screens when changing between modes 2020-09-24 17:03:54 +09:00
Setup Add placeholder text/colour when no beatmap background is specified yet 2020-10-06 17:21:01 +09:00
Timing Make SettingsItem conform to IHasCurrentValue 2020-10-06 17:18:54 +09:00
BindableBeatDivisor.cs Use foreach 2020-01-28 16:04:13 +09:00
ClipboardContent.cs Add initial implementation of editor clipboard 2020-09-11 19:54:20 +09:00
Editor.cs Seek at 4x normal speed when holding shift 2020-10-06 17:47:25 +09:00
EditorBeatmap.cs Ensure BeatmapProcessor.PostProcess is run before firing HitObjectUpdated events 2020-09-18 19:33:03 +09:00
EditorChangeHandler.cs Merge branch 'master' into editor-timing-screen-change-handling 2020-10-05 15:40:43 +09:00
EditorClock.cs Increase backwards seek magnitude when the track is running 2020-10-06 17:53:12 +09:00
EditorScreen.cs Remove unused method 2020-10-02 16:14:27 +09:00
EditorScreenMode.cs Fix remaining issues 2019-02-28 13:31:40 +09:00
EditorScreenWithTimeline.cs Move ticks display to timeline 2020-10-01 18:16:30 +09:00
IEditorChangeHandler.cs Merge branch 'master' into editor-timing-screen-change-handling 2020-10-05 15:40:43 +09:00
LegacyEditorBeatmapPatcher.cs Rename method 2020-08-07 22:31:41 +09:00
PromptForSaveDialog.cs Add cancel exit button 2020-09-09 20:04:25 +09:00