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mirror of https://github.com/ppy/osu.git synced 2024-11-15 15:17:44 +08:00
osu-lazer/osu.Game.Rulesets.Osu/UI
Dean Herbert 7390d89c75
Switch to using CircularProgress for more consistent sizing
Also show both mouse buttons at once on frame markers.
2024-09-05 15:12:53 +09:00
..
Cursor Fix tests by removing assumption 2024-08-20 14:20:52 +09:00
ReplayAnalysis Switch to using CircularProgress for more consistent sizing 2024-09-05 15:12:53 +09:00
AnyOrderHitPolicy.cs Apply NRT to new LegacyHitPolicy class (and other implementations) 2023-09-01 16:56:34 +09:00
ClickAction.cs correct implementation of stable notelock 2023-07-17 23:31:21 -04:00
DrawableOsuRuleset.cs Add back shadow cast 2024-09-05 12:08:49 +09:00
IHitPolicy.cs Contain entirety of legacy notelock badness inside the hit policy 2023-08-24 08:52:49 +02:00
LegacyHitPolicy.cs Apply NRT to new LegacyHitPolicy class (and other implementations) 2023-09-01 16:56:34 +09:00
OsuPlayfield.cs Fix inspections 2024-08-02 11:16:32 +03:00
OsuPlayfieldAdjustmentContainer.cs Bypass Parent nullability checks for now 2023-10-17 17:48:45 +09:00
OsuReplayRecorder.cs Automated pass 2023-06-24 01:00:03 +09:00
OsuResumeOverlay.cs Remove flac whatever 2024-08-19 15:44:17 +09:00
OsuSettingsSubsection.cs Add basic structural requirements for cursor ripples 2023-04-30 14:48:03 +09:00
OsuTouchInputMapper.cs Rename setting to TouchDisableGameplayTaps for better visibility when searching 2023-11-07 00:13:46 +01:00
ReplayAnalysisOverlay.cs Switch to using CircularProgress for more consistent sizing 2024-09-05 15:12:53 +09:00
ReplayAnalysisSettings.cs Isolate configuration container from analysis overlay 2024-09-04 19:37:36 +09:00
SmokeContainer.cs Partial everything 2022-11-27 00:00:27 +09:00
StartTimeOrderedHitPolicy.cs Apply NRT to new LegacyHitPolicy class (and other implementations) 2023-09-01 16:56:34 +09:00