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mirror of https://github.com/ppy/osu.git synced 2025-01-31 08:33:21 +08:00
osu-lazer/osu.Game.Rulesets.Osu/Skinning/Argon
Dean Herbert 794765ba85
Remove use of Loop (and transforms) for slider repeat arrow animations
Less transforms in gameplay is always better.

This fixes repeat arrows animating completely incorrectly in the editor
(and probably gameplay when rewinding).
2025-01-02 18:36:58 +09:00
..
ArgonCursor.cs Fix cursor scale animation not matching stable on classic skins 2024-01-16 17:15:25 +09:00
ArgonCursorTrail.cs Partial everything 2022-11-27 00:00:27 +09:00
ArgonFollowCircle.cs Adjust slider follow circle animation to not abruptly scale on early ticks 2023-11-17 19:09:24 +09:00
ArgonFollowPoint.cs Partial everything 2022-11-27 00:00:27 +09:00
ArgonJudgementPiece.cs Rename JudgementPiece to TextJudgementPiece 2024-01-25 19:31:57 +09:00
ArgonJudgementPieceSliderTickMiss.cs Adjust slider tick / end misses to show slightly longer 2024-01-31 17:41:26 +09:00
ArgonMainCirclePiece.cs Simplify some maximum size specs 2023-09-20 12:48:15 +09:00
ArgonReverseArrow.cs Remove use of Loop (and transforms) for slider repeat arrow animations 2025-01-02 18:36:58 +09:00
ArgonSliderBall.cs Bypass Parent nullability checks for now 2023-10-17 17:48:45 +09:00
ArgonSliderBody.cs Partial everything 2022-11-27 00:00:27 +09:00
ArgonSliderScorePoint.cs Add new judgement drawable for argon slider misses 2024-01-25 19:31:57 +09:00
ArgonSpinner.cs Simplify implementation 2024-02-25 00:12:20 +08:00
ArgonSpinnerDisc.cs Rename RateAdjustedRotation to TotalRotation 2023-10-16 18:25:03 +09:00
ArgonSpinnerProgressArc.cs Update usage of CircularProgress.Current 2024-03-06 12:13:10 +08:00
ArgonSpinnerRingArc.cs Update usage of CircularProgress.Current 2024-03-06 12:13:10 +08:00
ArgonSpinnerTicks.cs Partial everything 2022-11-27 00:00:27 +09:00
OsuArgonSkinTransformer.cs Rename GameplaySkinComponentLookup -> SkinComponentLookup 2024-08-22 18:46:03 +09:00