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osu-lazer/osu.Game/Tests
Bartłomiej Dach 8ab3a87b13
Add failing test case covering online ID reset on save
This test scene passes at e58e1151f3 and
fails at current master, due to an inadvertent regression caused by
e72f103c17.

As it turns out, the online lookup flow that was causing UI thread
freezes when saving beatmaps in the editor, was also responsible for
resetting the online ID of locally-modified beatmaps if online lookup
failed.
2023-05-01 18:17:35 +02:00
..
Beatmaps Fix assembly location lookups 2022-12-16 19:19:59 +09:00
Gameplay Automated #nullable processing 2022-06-17 16:37:17 +09:00
Rulesets Mark CreateConfig() return type as nullable because it's not required all ruleset to implement. 2022-07-10 10:15:27 +08:00
Visual Add failing test case covering online ID reset on save 2023-05-01 18:17:35 +02:00
CleanRunHeadlessGameHost.cs Add test coverage of corrupt realm creating backup 2022-07-04 16:45:23 +09:00
FlakyTestAttribute.cs Fix flaky tests not running at all with environment variable set 2022-07-07 04:24:10 +03:00
OsuTestBrowser.cs Fix test browsers on longer working after framework update 2023-01-21 14:49:47 +03:00
PollingNotificationsClient.cs Fix the MOTHERLOAD of undetected issues that are now visible thanks to net6.0 2022-12-16 18:16:26 +09:00
PollingNotificationsClientConnector.cs Move polling clients to osu.Game.Tests namespace 2022-11-04 18:52:57 +09:00
VisualTestRunner.cs Update interactive visual test runs to use development directory 2022-08-12 13:40:29 +09:00