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With the animation logic being external, it was going to make it very hard to apply the scroll offset when a new panel is added or removed before the current selection. There's no real reason for the animations to be local to beatmap carousel. If there's a usage in the future where the animation is to change, we can add more customisation to `Carousel` itself. |
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.. | ||
TestSceneAdvancedStats.cs | ||
TestSceneBeatmapCarousel.cs | ||
TestSceneBeatmapCarouselV2.cs | ||
TestSceneBeatmapDetails.cs | ||
TestSceneBeatmapInfoWedge.cs | ||
TestSceneBeatmapLeaderboard.cs | ||
TestSceneBeatmapMetadataDisplay.cs | ||
TestSceneBeatmapOptionsOverlay.cs | ||
TestSceneBeatmapRecommendations.cs | ||
TestSceneFilterControl.cs | ||
TestScenePlaySongSelect.cs | ||
TestSceneSongSelectFooter.cs | ||
TestSceneTopLocalRank.cs | ||
TestSceneUpdateBeatmapSetButton.cs | ||
TestSceneUserTopScoreContainer.cs |