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Multiplayer
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Fix multiple tests via null checks and changing ToLive to Detach
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2022-01-12 17:00:17 +09:00 |
OnlinePlay
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Merge branch 'master' into multiplayer-delayed-playlist-load-broken
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2021-12-07 22:45:05 +09:00 |
Spectator
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DependencyProvidingContainer.cs
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Apply batch fixing of built-in types using var
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2021-10-27 13:04:41 +09:00 |
EditorClockTestScene.cs
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Fix EditorClock retaining a reference to potentially outdated ControlPointInfo
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2021-09-14 23:56:57 +09:00 |
EditorTestScene.cs
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Update model manager and many related classes to get things compiling again
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2022-01-12 17:00:00 +09:00 |
LegacySkinPlayerTestScene.cs
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ModPerfectTestScene.cs
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ModTestScene.cs
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OsuGameTestScene.cs
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Add test coverage of startup import sequence
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2021-10-13 12:19:10 +09:00 |
OsuGridTestScene.cs
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OsuManualInputManagerTestScene.cs
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Centralise all multiplayer button clicking test logic
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2021-12-21 13:49:51 +09:00 |
OsuTestScene.cs
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Use RealmContextFactory instead of EF
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2022-01-12 16:39:36 +09:00 |
PlacementBlueprintTestScene.cs
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Copy BaseDifficulty to Beatmap<T> and move all write operations across
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2021-10-06 15:10:45 +09:00 |
PlayerTestScene.cs
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Refactor exposed mod retrieval methods for better safety
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2021-09-10 11:09:13 +09:00 |
RateAdjustedBeatmapTestScene.cs
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Temporarily disable WorkingBeatmapCache and fix multiple invalid data flows
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2022-01-12 17:00:16 +09:00 |
ScreenTestScene.cs
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Name some screen stacks for better logging context
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2021-12-20 18:24:14 +09:00 |
ScrollingTestContainer.cs
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SelectionBlueprintTestScene.cs
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Add catch selection blueprint visual test scene (without tests)
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2021-07-08 15:42:29 +09:00 |
SkinnableTestScene.cs
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Add accessibility to realm factory via IStorageResourceProvider
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2021-12-14 14:19:49 +09:00 |
TestPlayer.cs
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Add protections against test null refs when beatmap load fails
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2022-01-12 17:49:11 +09:00 |
TestReplayPlayer.cs
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TestUserLookupCache.cs
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Rename User to APIUser and move to correct namespace
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2021-11-04 18:21:31 +09:00 |