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mirror of https://github.com/ppy/osu.git synced 2024-11-19 04:42:55 +08:00
osu-lazer/osu.Game/Tests/Visual
2022-01-12 17:49:11 +09:00
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Multiplayer Fix multiple tests via null checks and changing ToLive to Detach 2022-01-12 17:00:17 +09:00
OnlinePlay Merge branch 'master' into multiplayer-delayed-playlist-load-broken 2021-12-07 22:45:05 +09:00
Spectator
DependencyProvidingContainer.cs Apply batch fixing of built-in types using var 2021-10-27 13:04:41 +09:00
EditorClockTestScene.cs Fix EditorClock retaining a reference to potentially outdated ControlPointInfo 2021-09-14 23:56:57 +09:00
EditorTestScene.cs Update model manager and many related classes to get things compiling again 2022-01-12 17:00:00 +09:00
LegacySkinPlayerTestScene.cs
ModPerfectTestScene.cs
ModTestScene.cs
OsuGameTestScene.cs Add test coverage of startup import sequence 2021-10-13 12:19:10 +09:00
OsuGridTestScene.cs
OsuManualInputManagerTestScene.cs Centralise all multiplayer button clicking test logic 2021-12-21 13:49:51 +09:00
OsuTestScene.cs Use RealmContextFactory instead of EF 2022-01-12 16:39:36 +09:00
PlacementBlueprintTestScene.cs Copy BaseDifficulty to Beatmap<T> and move all write operations across 2021-10-06 15:10:45 +09:00
PlayerTestScene.cs Refactor exposed mod retrieval methods for better safety 2021-09-10 11:09:13 +09:00
RateAdjustedBeatmapTestScene.cs Temporarily disable WorkingBeatmapCache and fix multiple invalid data flows 2022-01-12 17:00:16 +09:00
ScreenTestScene.cs Name some screen stacks for better logging context 2021-12-20 18:24:14 +09:00
ScrollingTestContainer.cs
SelectionBlueprintTestScene.cs Add catch selection blueprint visual test scene (without tests) 2021-07-08 15:42:29 +09:00
SkinnableTestScene.cs Add accessibility to realm factory via IStorageResourceProvider 2021-12-14 14:19:49 +09:00
TestPlayer.cs Add protections against test null refs when beatmap load fails 2022-01-12 17:49:11 +09:00
TestReplayPlayer.cs
TestUserLookupCache.cs Rename User to APIUser and move to correct namespace 2021-11-04 18:21:31 +09:00