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mirror of https://github.com/ppy/osu.git synced 2024-09-21 20:07:25 +08:00
osu-lazer/osu.Game.Rulesets.Taiko
2024-05-27 14:20:28 +09:00
..
Beatmaps Remove unnecessary prefix 2023-12-06 22:00:35 +09:00
Configuration Removed unnecessary directives that were added automatically and I forgot to remove 2023-01-10 12:44:27 +00:00
Difficulty Fix taiko legacy score simulator not including swell tick score gain into bonus portion 2024-03-25 19:09:38 +01:00
Edit Merge pull request #27341 from Hiviexd/taiko-constant-speed-mod 2024-05-23 21:01:53 +09:00
Judgements Automated pass 2023-06-24 01:00:03 +09:00
Mods change multiplier to 0.9x 2024-03-08 16:01:57 +01:00
Objects Apply further changes to remove remaining weirdness 2024-02-05 13:37:38 +01:00
Properties Automated pass 2023-06-24 01:00:03 +09:00
Replays Use AsNonNull() instead. 2022-07-02 19:48:32 +08:00
Resources Add conversion tests 2023-02-09 23:23:58 +01:00
Scoring Fix back-to-front conditional in taiko processor 2024-01-22 19:57:12 +01:00
Skinning Share scale factor with hit target 2024-05-27 14:20:28 +09:00
UI Merge pull request #27341 from Hiviexd/taiko-constant-speed-mod 2024-05-23 21:01:53 +09:00
osu.Game.Rulesets.Taiko.csproj Upgrade to .NET 8 SDK 2024-02-02 21:28:51 +09:00
TaikoInputManager.cs Automated pass 2023-06-24 01:00:03 +09:00
TaikoRuleset.cs Merge pull request #27341 from Hiviexd/taiko-constant-speed-mod 2024-05-23 21:01:53 +09:00
TaikoSettingsSubsection.cs localise remaining parts of the game settings 2024-02-03 00:08:36 +03:00
TaikoSkinComponentLookup.cs Remove unused members from GameplaySkinComponentLookup 2024-04-19 18:03:13 +09:00
TaikoSkinComponents.cs Move DrumSamplePlayer to be a skinnable component 2023-07-05 18:44:27 +09:00