.. |
Components
|
Refactor the code to follow IoC principle and more flexible
|
2024-08-04 19:39:06 +08:00 |
Compose
|
Refactor the code to follow IoC principle and more flexible
|
2024-08-04 19:39:06 +08:00 |
Design
|
Enable nullability for design screen
|
2023-01-14 02:24:48 +03:00 |
GameplayTest
|
Fix editor player crashing with UR counter present in skin
|
2024-07-08 11:14:32 +02:00 |
Setup
|
Just give in to silly code quality inspection
|
2024-07-10 23:02:19 +09:00 |
Timing
|
Fix incorrect editor screen padding
|
2024-07-16 18:20:33 +09:00 |
Verify
|
Rewrite IssueTable to use virtualised list
|
2024-06-26 10:40:02 +02:00 |
BackgroundDimMenuItem.cs
|
Use existing strings
|
2023-01-15 14:39:34 +03:00 |
BeatmapEditorChangeHandler.cs
|
Change the way initial state saving works in EditorChangeHandler to be closer to first change
|
2023-02-07 16:22:51 +09:00 |
BindableBeatDivisor.cs
|
Change name and description of force parameter in SetArbitraryDivisor
|
2024-01-25 05:12:54 -05:00 |
BottomBar.cs
|
Merge pull request #28788 from bdach/timeline-redesign
|
2024-07-12 10:58:59 +02:00 |
ClipboardContent.cs
|
Automated #nullable processing
|
2022-06-17 16:37:17 +09:00 |
CreateNewDifficultyDialog.cs
|
Localise create/save dialog
|
2023-01-15 01:50:47 +03:00 |
DeleteDifficultyConfirmationDialog.cs
|
make ResetConfirmDialog properly utilise its parent's logic
|
2023-03-05 20:57:26 +01:00 |
Editor.cs
|
Fix code quality
|
2024-08-04 19:43:43 +08:00 |
EditorBeatmap.cs
|
Enforce IBeatmap.Breaks to be sorted chronologically
|
2024-07-08 16:06:38 +03:00 |
EditorBeatmapProcessor.cs
|
Fix autogenerated breaks not invalidating on change to pre-empt time
|
2024-07-23 13:38:50 +02:00 |
EditorBeatmapSkin.cs
|
Enable NRT in EditorBeatmapSkin
|
2024-02-23 14:52:44 +01:00 |
EditorChangeHandler.cs
|
Add RestoreState() to IEditorChangeHandler
|
2024-06-11 11:31:30 +02:00 |
EditorClipboard.cs
|
Automated pass
|
2023-06-24 01:00:03 +09:00 |
EditorClock.cs
|
Fix CurrentTimeAccurate being inaccurate if seeking smoothly in the same frame and a transform is already active
|
2024-07-08 13:30:11 +02:00 |
EditorLoader.cs
|
Fix editor not updating ruleset when switching difficulty
|
2024-07-04 14:06:36 +03:00 |
EditorRoundedScreenSettings.cs
|
Automated pass
|
2023-06-24 01:00:03 +09:00 |
EditorRoundedScreenSettingsSection.cs
|
Partial everything
|
2022-11-27 00:00:27 +09:00 |
EditorScreen.cs
|
Move workaround to subscreen
|
2024-05-24 10:35:33 +02:00 |
EditorScreenMode.cs
|
Localise part of editor
|
2023-01-15 01:50:47 +03:00 |
EditorScreenWithTimeline.cs
|
Match mania editor playfield time range with timeline zoom
|
2024-07-10 17:36:39 +02:00 |
EditorSkinProvidingContainer.cs
|
Partial everything
|
2022-11-27 00:00:27 +09:00 |
EditorState.cs
|
Automated #nullable processing
|
2022-06-17 16:37:17 +09:00 |
ExternalEditScreen.cs
|
Add error logging on failure to begin/end external edit
|
2024-07-11 09:54:12 +02:00 |
HitAnimationsMenuItem.cs
|
Automated pass
|
2023-06-24 01:00:03 +09:00 |
IEditorChangeHandler.cs
|
Add RestoreState() to IEditorChangeHandler
|
2024-06-11 11:31:30 +02:00 |
LegacyEditorBeatmapPatcher.cs
|
Add patcher support for breaks
|
2024-06-19 10:22:14 +02:00 |
ManualBreakPeriod.cs
|
Make (Manual)BreakPeriod a class again
|
2024-06-19 14:53:09 +02:00 |
PromptForSaveDialog.cs
|
Localise create/save dialog
|
2023-01-15 01:50:47 +03:00 |
ReloadEditorDialog.cs
|
Attempt full editor reload on key count change
|
2024-06-11 11:31:49 +02:00 |
SaveRequiredPopupDialog.cs
|
Simplify save dialogs
|
2024-07-11 12:15:17 +09:00 |
TableHeaderText.cs
|
Rewrite ControlPointTable to use virtualised list
|
2024-06-26 10:40:02 +02:00 |
TransactionalCommitComponent.cs
|
Change the way initial state saving works in EditorChangeHandler to be closer to first change
|
2023-02-07 16:22:51 +09:00 |
WaveformOpacityMenuItem.cs
|
Move timeline toggle controls to "view" menu
|
2024-06-17 10:16:40 +02:00 |