1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-16 02:22:59 +08:00
osu-lazer/osu.Game.Tests/Visual/Multiplayer
2020-12-21 16:22:16 +09:00
..
RoomManagerTestScene.cs Highlight spotlight rooms with a different colour 2020-07-10 19:38:33 +09:00
TestRoomManager.cs Refactor InitialRoomsReceived to avoid extra bindables 2020-12-20 23:05:17 +09:00
TestSceneDrawableRoomPlaylist.cs Add tests 2020-06-02 14:31:43 +09:00
TestSceneLoungeRoomInfo.cs Set new room for each test iteration 2020-12-18 14:58:58 +09:00
TestSceneLoungeRoomsContainer.cs Simplify input buttons/keys in tests 2020-11-09 14:18:20 -08:00
TestSceneMatchBeatmapDetailArea.cs Set new room for each test iteration 2020-12-18 14:58:58 +09:00
TestSceneMatchHeader.cs Set new room for each test iteration 2020-12-18 14:58:58 +09:00
TestSceneMatchLeaderboard.cs Set new room for each test iteration 2020-12-18 14:58:58 +09:00
TestSceneMatchSettingsOverlay.cs Refactor InitialRoomsReceived to avoid extra bindables 2020-12-20 23:05:17 +09:00
TestSceneMatchSongSelect.cs Set new room for each test iteration 2020-12-18 14:58:58 +09:00
TestSceneMultiHeader.cs Ensure OsuScreen level leases are taken out synchronously 2020-01-31 19:10:44 +09:00
TestSceneMultiScreen.cs Abstract RoomManager and Multiplayer 2020-12-19 00:52:27 +09:00
TestSceneParticipantsList.cs Remove overlined test scenes 2020-12-18 15:11:11 +09:00
TestSceneRoomStatus.cs Make room duration/endsat nullable 2020-12-21 16:18:39 +09:00
TestSceneTimeshiftFilterControl.cs Implement TimeshiftFilterControl 2020-12-07 22:04:35 +09:00
TestSceneTimeshiftLoungeSubScreen.cs Add realtime lounge subscreen 2020-12-20 23:36:56 +09:00
TestSceneTimeshiftResultsScreen.cs Post-process responses to populate positions 2020-07-31 22:36:44 +09:00
TestSceneTimeshiftRoomSubScreen.cs Split MatchSubScreen into abstract component + timeshift implementation 2020-12-20 23:40:19 +09:00