1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-18 05:52:56 +08:00
osu-lazer/osu.Game.Rulesets.Catch/Edit/Blueprints/Components
Bartłomiej Dach 56af009e77
Fix EditablePath.UpdateHitObjectFromPath() not automatically updating object
This is important because the editable path conversions heavily depend
on the value of `JuiceStream.Velocity` being correct. The value is only
guaranteed to be correct after an `ApplyDefaults()` call, which is
triggered by updating the object via `EditorBeatmap`.
2024-07-22 14:50:25 +02:00
..
EditablePath.cs Fix EditablePath.UpdateHitObjectFromPath() not automatically updating object 2024-07-22 14:50:25 +02:00
FruitOutline.cs Remove #nullable disable from Catch.Edit namespace 2023-01-15 17:29:32 +09:00
NestedOutlineContainer.cs Remove #nullable disable from Catch.Edit namespace 2023-01-15 17:29:32 +09:00
PlacementEditablePath.cs Remove #nullable disable from Catch.Edit namespace 2023-01-15 17:29:32 +09:00
ScrollingPath.cs Remove #nullable disable from Catch.Edit namespace 2023-01-15 17:29:32 +09:00
SelectionEditablePath.cs Fix EditablePath.UpdateHitObjectFromPath() not automatically updating object 2024-07-22 14:50:25 +02:00
TimeSpanOutline.cs Remove #nullable disable from Catch.Edit namespace 2023-01-15 17:29:32 +09:00
VertexPiece.cs Unify juice stream piece UX with osu! control point pieces 2024-07-22 13:30:15 +02:00
VertexState.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00