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This is important because the editable path conversions heavily depend on the value of `JuiceStream.Velocity` being correct. The value is only guaranteed to be correct after an `ApplyDefaults()` call, which is triggered by updating the object via `EditorBeatmap`. |
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.. | ||
EditablePath.cs | ||
FruitOutline.cs | ||
NestedOutlineContainer.cs | ||
PlacementEditablePath.cs | ||
ScrollingPath.cs | ||
SelectionEditablePath.cs | ||
TimeSpanOutline.cs | ||
VertexPiece.cs | ||
VertexState.cs |