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osu-lazer/osu.Game/Tests/Visual
Bartłomiej Dach 434c0d92e4 Use Bindable{Float,Double}s everywhere
To avoid further floating-point comparison bugs, remove all usages of
Bindable<{float,double}>, replacing them with their
Bindable<Float,Double> counterparts.
2020-02-01 22:50:29 +01:00
..
EditorClockTestScene.cs Rename test cases to test scenes inline with the framework change 2019-05-14 22:37:25 +03:00
EditorTestScene.cs Centralise and update WorkingBeatmap creation in test cases 2019-05-31 14:40:53 +09:00
ManualInputManagerTestScene.cs Add tests 2020-01-27 12:21:17 +09:00
MultiplayerTestScene.cs Rename test cases to test scenes inline with the framework change 2019-05-14 22:37:25 +03:00
OsuGridTestScene.cs Apply other styles. 2019-11-11 20:27:04 +08:00
OsuTestScene.cs Add a method to recycle test storage between runs 2020-01-28 19:44:32 +09:00
PlacementBlueprintTestScene.cs Fix placement blueprint test scenes not working 2019-10-03 16:28:56 +09:00
PlayerTestScene.cs Centralise screen exit logic to ScreenTestScene 2020-01-31 14:19:29 +09:00
RateAdjustedBeatmapTestScene.cs Update bindable types in line with framework 2019-12-10 16:48:24 +09:00
ScreenTestScene.cs Consume TearDownSteps 2020-01-31 22:09:39 +09:00
ScrollingTestContainer.cs Use Bindable{Float,Double}s everywhere 2020-02-01 22:50:29 +01:00
SelectionBlueprintTestScene.cs Begin refactoring SelectionBlueprint to handle non-drawable HitObjects 2020-01-21 12:47:14 +09:00
TestPlayer.cs Add failing test 2019-12-11 15:46:07 +09:00