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mirror of https://github.com/ppy/osu.git synced 2024-11-15 13:07:24 +08:00
osu-lazer/osu.Game/Tests
Bartłomiej Dach 5104f3e7ac
Switch multiplayer away from using UserLookupCache
After switching `UserLookupCache` to `GET /users/lookup` from `GET
/users`, multiplayer sort of breaks, since the former endpoint does not
return `ruleset_statistics`, which are used in multiplayer to show
users' ranks. Therefore, switch multiplayer to use the appropriate
request type directly.
2024-10-08 14:46:50 +02:00
..
Beatmaps Fix test failures due to automatic break generation kicking in 2024-06-19 11:32:08 +02:00
Gameplay Implement toggling visibility of pass and fail storyboard layers 2024-06-14 13:59:02 +02:00
Rulesets Mark CreateConfig() return type as nullable because it's not required all ruleset to implement. 2022-07-10 10:15:27 +08:00
Visual Switch multiplayer away from using UserLookupCache 2024-10-08 14:46:50 +02:00
CleanRunHeadlessGameHost.cs Update IPC usages 2024-01-18 19:45:36 +09:00
FlakyTestAttribute.cs Fix flaky tests not running at all with environment variable set 2022-07-07 04:24:10 +03:00
OsuTestBrowser.cs Remove test scene background stack and use new ChangeBackgroundColour method 2023-10-12 14:08:31 +09:00
PollingChatClient.cs Apply NRT to APIRequest 2024-08-30 18:35:31 +09:00
TestChatClientConnector.cs Rename PollingChatClientConnector to better describe usage 2024-01-29 16:56:28 +09:00
VisualTestRunner.cs Update IPC usages 2024-01-18 19:45:36 +09:00