mirror of
https://github.com/ppy/osu.git
synced 2024-11-08 13:07:24 +08:00
528dc03b8c
Alternate method is to expose a `SnapDistancesChanged` event in `IPositionSnapProvider` instead, but I chose this way as an analogue to `IBeatSnapProvider.BeatDivisor`, which might even make sense to be exposed as `BindableBeatDivisor` instead of caching that separately. |
||
---|---|---|
.. | ||
ManiaPlacementBlueprintTestScene.cs | ||
ManiaSelectionBlueprintTestScene.cs | ||
TestSceneEditor.cs | ||
TestSceneHoldNotePlacementBlueprint.cs | ||
TestSceneHoldNoteSelectionBlueprint.cs | ||
TestSceneManiaBeatSnapGrid.cs | ||
TestSceneManiaComposeScreen.cs | ||
TestSceneManiaHitObjectComposer.cs | ||
TestSceneNotePlacementBlueprint.cs | ||
TestSceneNoteSelectionBlueprint.cs |