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mirror of https://github.com/ppy/osu.git synced 2024-11-11 20:47:51 +08:00
osu-lazer/osu.Game/Storyboards
2023-04-26 13:28:51 +09:00
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Drawables Actually use new end time property when setting lifetimes 2023-04-26 13:28:51 +09:00
CommandLoop.cs Fix storyboard outro time potentially running too long 2023-02-06 16:39:44 +09:00
CommandTimeline.cs Fix incorrect handling of storyboard events with end_time before start_time 2022-11-07 12:25:36 +09:00
CommandTimelineGroup.cs Remove unused Duration property to avoid any misunderstandings 2023-02-06 16:42:39 +09:00
CommandTrigger.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
IStoryboardElement.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
IStoryboardElementWithDuration.cs Add second definition of EndTime for storyboard elements to account for loops in lifetime 2023-04-25 15:22:11 +09:00
Storyboard.cs Use MaxBy in all locations that can and update inspection level to match dotnet-build 2022-12-19 16:47:10 +09:00
StoryboardAnimation.cs Apply NRT to some storyboard classes 2023-04-25 14:30:01 +09:00
StoryboardExtensions.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
StoryboardLayer.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
StoryboardSample.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
StoryboardSprite.cs Add second definition of EndTime for storyboard elements to account for loops in lifetime 2023-04-25 15:22:11 +09:00
StoryboardVideo.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00
StoryboardVideoLayer.cs Partial everything 2022-11-27 00:00:27 +09:00