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mirror of https://github.com/ppy/osu.git synced 2024-11-11 17:07:38 +08:00
osu-lazer/osu.Game.Rulesets.Taiko
2021-10-06 15:18:06 +09:00
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Beatmaps Fix taiko weird difficulty multiplier failing on double convert 2021-10-06 15:18:06 +09:00
Difficulty Copy BaseDifficulty to Beatmap<T> and move all write operations across 2021-10-06 15:10:45 +09:00
Edit Ensure EditorBeatmap.Update is called inside PerformOnSelection calls 2021-05-23 21:22:35 +09:00
Judgements Adjust health increase for drum roll tick to match new max result 2020-10-03 12:16:22 +02:00
Mods Adjust to make HD slightly harder and not obsolete 2021-09-21 15:20:04 +09:00
Objects Convert usages of BeatmapDifficulty to IBeatmapDifficultyInfo 2021-10-01 16:55:50 +09:00
Properties Merge remote-tracking branch 'upstream/master' into android 2019-01-29 18:13:43 -06:00
Replays Rename FramedAutoGenerator<T> -> AutoGenerator<T> 2021-05-07 00:31:12 +09:00
Resources Fix BPM multiplier not working in all cases 2021-01-12 17:50:22 +09:00
Scoring Copy BaseDifficulty to Beatmap<T> and move all write operations across 2021-10-06 15:10:45 +09:00
Skinning Replace all basic usages 2021-10-02 02:22:23 +09:00
UI Replace all basic usages 2021-10-02 02:22:23 +09:00
osu.Game.Rulesets.Taiko.csproj Adjust package titles 2021-01-18 11:08:03 +09:00
TaikoInputManager.cs Fix remaining issues 2019-02-28 13:31:40 +09:00
TaikoRuleset.cs Revert imports re-ordering 2021-07-28 18:32:38 +08:00
TaikoSkinComponent.cs Update naming 2019-08-30 15:13:29 +09:00
TaikoSkinComponents.cs Reintroduce KiaiHitExplosion as skinnable 2020-11-12 18:29:22 +09:00