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This is different from the working beatmap's `.Beatmap` property in that it is mutated by the ruleset/editor. So hit objects, for example, are actually of type `Slider` and such instead of the legacy `ConvertSlider`. This should be preferred over `workingBeatmap.Beatmap`. |
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.. | ||
Checks | ||
TestSceneHitCirclePlacementBlueprint.cs | ||
TestSceneHitCircleSelectionBlueprint.cs | ||
TestSceneObjectBeatSnap.cs | ||
TestSceneObjectObjectSnap.cs | ||
TestSceneOsuDistanceSnapGrid.cs | ||
TestSceneOsuEditor.cs | ||
TestSceneOsuEditorSelectInvalidPath.cs | ||
TestScenePathControlPointVisualiser.cs | ||
TestSceneSliderControlPointPiece.cs | ||
TestSceneSliderLengthValidity.cs | ||
TestSceneSliderPlacementBlueprint.cs | ||
TestSceneSliderSelectionBlueprint.cs | ||
TestSceneSpinnerPlacementBlueprint.cs | ||
TestSceneSpinnerSelectionBlueprint.cs | ||
TestSliderScaling.cs |