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Hitobjects are in an indeterminate state until defaults are applied. Adding the object to the beatmap will do this. |
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.. | ||
Checks | ||
BeatmapEditorChangeHandlerTest.cs | ||
EditorTimestampParserTest.cs | ||
LegacyEditorBeatmapPatcherTest.cs | ||
TestSceneEditorBeatmapProcessor.cs | ||
TestSceneHitObjectComposerDistanceSnapping.cs | ||
TestSceneHitObjectContainerEventBuffer.cs | ||
TestSceneSnappingNearZero.cs | ||
TransactionalCommitComponentTest.cs |