..
Checks
Add helper method to get drain length (and rename some usages)
2023-07-25 16:58:41 +09:00
Tools
Automated #nullable processing
2022-06-17 16:37:17 +09:00
BeatmapVerifier.cs
Add helper method to get drain length (and rename some usages)
2023-07-25 16:58:41 +09:00
BeatmapVerifierContext.cs
Automated #nullable processing
2022-06-17 16:37:17 +09:00
ComposerDistanceSnapProvider.cs
Remove IToolboxAttachment
for now
2023-11-20 13:17:43 +09:00
DrawableEditorRulesetWrapper.cs
Manual fixes to reduce warnings to zero
2023-06-24 01:52:53 +09:00
EditorToolboxGroup.cs
Automated pass
2023-06-24 01:00:03 +09:00
ExpandableButton.cs
Merge branch 'master' into update-framework
2022-11-26 16:19:36 +01:00
ExpandingToolboxContainer.cs
Automated pass
2023-06-24 01:00:03 +09:00
HitObjectComposer.cs
Remove unused using directive
2023-10-19 20:45:47 +02:00
HitObjectSelectionBlueprint.cs
add collection of selection points.
2023-01-18 21:34:23 +01:00
IBeatmapVerifier.cs
Automated pass
2023-06-24 01:00:03 +09:00
IBeatSnapProvider.cs
Update IBeatSnapProvider
documentation to mention the pre-divided BeatSnap
2022-12-02 17:57:15 +09:00
IDistanceSnapProvider.cs
Remove DistancedHitObjectComposer
inheritance from osu! composer
2023-10-19 11:46:30 +02:00
IPositionSnapProvider.cs
Automated pass
2023-06-24 01:00:03 +09:00
PlacementBlueprint.cs
Fix slider blueprint placement when ending placement outside the playfield
2023-07-11 17:29:53 +09:00
ScrollingHitObjectComposer.cs
Move beat snap grid implementation details to ScrollingHitObjectComposer
2023-10-19 23:54:34 +09:00
SelectionBlueprint.cs
Fix some new nullable inspections
2023-10-30 15:10:10 +09:00
SnapResult.cs
Automated #nullable processing
2022-06-17 16:37:17 +09:00
SnapType.cs
Automated pass
2023-06-24 01:00:03 +09:00