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osu-lazer/osu.Game.Rulesets.Taiko
Dan Balasescu 3111d6a74d
Merge pull request #29986 from OliBomby/refactor-placement-tool
Refactor placement blueprints to not be limited to hit objects
2024-09-25 17:59:43 +09:00
..
Beatmaps Remove unnecessary prefix 2023-12-06 22:00:35 +09:00
Configuration Removed unnecessary directives that were added automatically and I forgot to remove 2023-01-10 12:44:27 +00:00
Difficulty removed unnecessary includes 2024-09-22 15:04:21 +03:00
Edit Refactor PlacementBlueprint to not be hitobject specific 2024-09-24 20:31:00 +02:00
Judgements Automated pass 2023-06-24 01:00:03 +09:00
Mods Implement taiko relax mod 2024-06-13 15:06:40 +02:00
Objects Fix swells not being correctly treated in editor gameplay test 2024-07-22 11:27:56 +02:00
Properties Automated pass 2023-06-24 01:00:03 +09:00
Replays Use AsNonNull() instead. 2022-07-02 19:48:32 +08:00
Resources Add conversion tests 2023-02-09 23:23:58 +01:00
Scoring Fix back-to-front conditional in taiko processor 2024-01-22 19:57:12 +01:00
Skinning Rename GameplaySkinComponentLookup -> SkinComponentLookup 2024-08-22 18:46:03 +09:00
UI Merge pull request #27341 from Hiviexd/taiko-constant-speed-mod 2024-05-23 21:01:53 +09:00
osu.Game.Rulesets.Taiko.csproj Upgrade to .NET 8 SDK 2024-02-02 21:28:51 +09:00
TaikoInputManager.cs Automated pass 2023-06-24 01:00:03 +09:00
TaikoRuleset.cs Remove setup screen controls that do nothing useful 2024-07-10 14:53:16 +02:00
TaikoSettingsSubsection.cs localise remaining parts of the game settings 2024-02-03 00:08:36 +03:00
TaikoSkinComponentLookup.cs Rename GameplaySkinComponentLookup -> SkinComponentLookup 2024-08-22 18:46:03 +09:00
TaikoSkinComponents.cs Move DrumSamplePlayer to be a skinnable component 2023-07-05 18:44:27 +09:00