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9c62c90cfc
Until now, the implementation of the overrides in `SelectionBlueprint` have been confusing to the point where I would just implement by trial-and-error (or copying from an existing implementation). This was due to a combination of using "object" space coordinates (ie. the thing the `Blueprint` is operating on) and screen-space coordinates. This change switches all event related coordinates to screen-space, which is how we already handle rotation/scale operations. With the introduction of other editor types where the related objects are drawables, this also makes a lot more sense. |
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.. | ||
Timeline | ||
BeatDivisorControl.cs | ||
BlueprintContainer.cs | ||
CircularDistanceSnapGrid.cs | ||
ComposeBlueprintContainer.cs | ||
DistanceSnapGrid.cs | ||
DragBox.cs | ||
EditorBlueprintContainer.cs | ||
EditorSelectionHandler.cs | ||
HitObjectOrderedSelectionContainer.cs | ||
MoveSelectionEvent.cs | ||
SelectionBox.cs | ||
SelectionBoxDragHandle.cs | ||
SelectionBoxDragHandleButton.cs | ||
SelectionHandler.cs |