mirror of
https://github.com/ppy/osu.git
synced 2024-12-17 19:02:56 +08:00
172 lines
5.8 KiB
C#
172 lines
5.8 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System.Collections.Generic;
|
|
using System.Collections.Specialized;
|
|
using System.Linq;
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Bindables;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Graphics.Containers;
|
|
using osu.Framework.Input.Events;
|
|
using osu.Game.Rulesets.Edit;
|
|
using osu.Game.Rulesets.Objects;
|
|
|
|
namespace osu.Game.Screens.Edit.Compose.Components
|
|
{
|
|
public class EditorBlueprintContainer : BlueprintContainer<HitObject>
|
|
{
|
|
[Resolved]
|
|
protected EditorClock EditorClock { get; private set; }
|
|
|
|
[Resolved]
|
|
protected EditorBeatmap Beatmap { get; private set; }
|
|
|
|
protected readonly HitObjectComposer Composer;
|
|
|
|
private readonly BindableList<HitObject> selectedHitObjects = new BindableList<HitObject>();
|
|
|
|
protected EditorBlueprintContainer(HitObjectComposer composer)
|
|
{
|
|
Composer = composer;
|
|
}
|
|
|
|
[BackgroundDependencyLoader]
|
|
private void load()
|
|
{
|
|
// For non-pooled rulesets, hitobjects are already present in the playfield which allows the blueprints to be loaded in the async context.
|
|
if (Composer != null)
|
|
{
|
|
foreach (var obj in Composer.HitObjects)
|
|
AddBlueprintFor(obj.HitObject);
|
|
}
|
|
|
|
selectedHitObjects.BindTo(Beatmap.SelectedHitObjects);
|
|
selectedHitObjects.CollectionChanged += (selectedObjects, args) =>
|
|
{
|
|
switch (args.Action)
|
|
{
|
|
case NotifyCollectionChangedAction.Add:
|
|
foreach (var o in args.NewItems)
|
|
SelectionBlueprints.FirstOrDefault(b => b.Item == o)?.Select();
|
|
break;
|
|
|
|
case NotifyCollectionChangedAction.Remove:
|
|
foreach (var o in args.OldItems)
|
|
SelectionBlueprints.FirstOrDefault(b => b.Item == o)?.Deselect();
|
|
|
|
break;
|
|
}
|
|
};
|
|
}
|
|
|
|
protected override void LoadComplete()
|
|
{
|
|
base.LoadComplete();
|
|
|
|
Beatmap.HitObjectAdded += AddBlueprintFor;
|
|
Beatmap.HitObjectRemoved += RemoveBlueprintFor;
|
|
|
|
if (Composer != null)
|
|
{
|
|
// For pooled rulesets, blueprints must be added for hitobjects already "current" as they would've not been "current" during the async load addition process above.
|
|
foreach (var obj in Composer.HitObjects)
|
|
AddBlueprintFor(obj.HitObject);
|
|
|
|
Composer.Playfield.HitObjectUsageBegan += AddBlueprintFor;
|
|
Composer.Playfield.HitObjectUsageFinished += RemoveBlueprintFor;
|
|
}
|
|
}
|
|
|
|
protected override IEnumerable<SelectionBlueprint<HitObject>> SortForMovement(IReadOnlyList<SelectionBlueprint<HitObject>> blueprints)
|
|
=> blueprints.OrderBy(b => b.Item.StartTime);
|
|
|
|
protected override bool AllowDeselectionDuringDrag => !EditorClock.IsRunning;
|
|
|
|
protected override bool ApplySnapResult(SelectionBlueprint<HitObject>[] blueprints, SnapResult result)
|
|
{
|
|
if (!base.ApplySnapResult(blueprints, result))
|
|
return false;
|
|
|
|
if (result.Time.HasValue)
|
|
{
|
|
// Apply the start time at the newly snapped-to position
|
|
double offset = result.Time.Value - blueprints.First().Item.StartTime;
|
|
|
|
if (offset != 0)
|
|
Beatmap.PerformOnSelection(obj => obj.StartTime += offset);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
protected override void AddBlueprintFor(HitObject item)
|
|
{
|
|
if (item is IBarLine)
|
|
return;
|
|
|
|
base.AddBlueprintFor(item);
|
|
}
|
|
|
|
protected override void DragOperationCompleted()
|
|
{
|
|
base.DragOperationCompleted();
|
|
|
|
// handle positional change etc.
|
|
foreach (var blueprint in SelectionBlueprints)
|
|
Beatmap.Update(blueprint.Item);
|
|
}
|
|
|
|
protected override bool OnDoubleClick(DoubleClickEvent e)
|
|
{
|
|
if (!base.OnDoubleClick(e))
|
|
return false;
|
|
|
|
EditorClock?.SeekSmoothlyTo(ClickedBlueprint.Item.StartTime);
|
|
return true;
|
|
}
|
|
|
|
protected override Container<SelectionBlueprint<HitObject>> CreateSelectionBlueprintContainer() => new HitObjectOrderedSelectionContainer { RelativeSizeAxes = Axes.Both };
|
|
|
|
protected override SelectionHandler<HitObject> CreateSelectionHandler() => new EditorSelectionHandler();
|
|
|
|
protected override void SelectAll()
|
|
{
|
|
Composer.Playfield.KeepAllAlive();
|
|
|
|
base.SelectAll();
|
|
}
|
|
|
|
protected override void OnBlueprintSelected(SelectionBlueprint<HitObject> blueprint)
|
|
{
|
|
base.OnBlueprintSelected(blueprint);
|
|
|
|
Composer.Playfield.SetKeepAlive(blueprint.Item, true);
|
|
}
|
|
|
|
protected override void OnBlueprintDeselected(SelectionBlueprint<HitObject> blueprint)
|
|
{
|
|
base.OnBlueprintDeselected(blueprint);
|
|
|
|
Composer.Playfield.SetKeepAlive(blueprint.Item, false);
|
|
}
|
|
|
|
protected override void Dispose(bool isDisposing)
|
|
{
|
|
base.Dispose(isDisposing);
|
|
|
|
if (Beatmap != null)
|
|
{
|
|
Beatmap.HitObjectAdded -= AddBlueprintFor;
|
|
Beatmap.HitObjectRemoved -= RemoveBlueprintFor;
|
|
}
|
|
|
|
if (Composer != null)
|
|
{
|
|
Composer.Playfield.HitObjectUsageBegan -= AddBlueprintFor;
|
|
Composer.Playfield.HitObjectUsageFinished -= RemoveBlueprintFor;
|
|
}
|
|
}
|
|
}
|
|
}
|