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Scrolling
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Revert "Use entry to calculate lifetime in ScrollingHOC"
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2021-05-18 19:55:31 +09:00 |
DrawableRuleset.cs
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Move caching of IBeatmap to base DrawableRuleset
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2021-05-01 21:32:45 +09:00 |
DrawableRulesetDependencies.cs
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Merge branch 'master' into fix-unsafe-skinnable-sample-play
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2021-03-18 19:51:46 +01:00 |
FrameStabilityContainer.cs
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Move initial state set inside updateClock
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2020-10-30 20:39:25 +09:00 |
GameplayCursorContainer.cs
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Update VisibilityContainer usage in line with framework
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2019-06-11 15:13:58 +09:00 |
HitObjectContainer.cs
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Revert the change of not adding non-pooled DHO to HOC until alive
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2021-05-04 16:44:48 +09:00 |
IFrameStableClock.cs
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Add more xmldocs
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2020-11-01 15:23:03 +01:00 |
IHitObjectContainer.cs
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Add/use IHitObjectContainer interface instead of IEnumerables
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2021-02-08 20:11:06 +09:00 |
IPooledHitObjectProvider.cs
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Change order of OnParentReceived()
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2020-12-03 20:06:26 +09:00 |
JudgementContainer.cs
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Update licence header (and remove year)
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2019-01-24 17:43:03 +09:00 |
ModIcon.cs
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Fix ModIcon not updating background colour correctly
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2021-02-02 21:35:08 +09:00 |
Playfield.cs
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Replace failed mania test (pooling not accounted) with a more robust test
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2021-04-29 14:38:01 +09:00 |
PlayfieldAdjustmentContainer.cs
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Make PlayfieldAdjustmentContainer universal
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2019-03-26 13:32:44 +09:00 |
PlayfieldBorder.cs
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Remove unused using
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2020-10-20 15:06:31 +09:00 |
PlayfieldBorderStyle.cs
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Add some simple border styles
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2020-10-20 13:59:03 +09:00 |
ReplayRecorder.cs
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Rename SpectatorStreamingClient -> SpectatorClient
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2021-05-20 15:55:07 +09:00 |
RulesetInputManager.cs
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Remove manual handling of IsActive in RulesetInputManager
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2021-04-16 14:13:41 +09:00 |