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mirror of https://github.com/ppy/osu.git synced 2024-11-15 14:37:30 +08:00
osu-lazer/osu.Game.Rulesets.Mania
2023-09-20 15:28:13 +09:00
..
Beatmaps Make not extension method 2023-09-15 18:13:04 +09:00
Configuration Fix osu!mania scroll speed milliseconds having too much precision 2023-06-06 21:43:56 +09:00
Difficulty Merge branch 'master' into LNFixHotfix 2023-08-15 13:45:06 +02:00
Edit Implement new interface-based speed change visualisation support on mania/taiko 2023-09-20 15:28:13 +09:00
Judgements Automated pass 2023-06-24 01:00:03 +09:00
MathUtils Use new ArgumentNullException.ThrowIfNull throw-helper API 2022-12-22 21:27:59 +01:00
Mods Merge branch 'master' into mania-edit-disable-sv 2023-09-20 14:23:07 +09:00
Objects Add barline pooling for mania 2023-08-15 13:33:49 +09:00
Properties Automated pass 2023-06-24 01:00:03 +09:00
Replays Use AsNonNull() instead. 2022-07-02 19:48:32 +08:00
Resources/Testing/Beatmaps Update convert-samples-expected-conversion.json 2023-04-30 16:04:03 +02:00
Scoring Adjust mania hit windows with gameplay rate 2023-08-24 11:17:41 +09:00
Skinning Add debug output for skin configuration lookups 2023-09-06 18:03:40 +09:00
UI Expose base VisualisationMethod so we don't need to new it locally per ruleset 2023-09-01 19:17:53 +09:00
DualStageVariantGenerator.cs Automated pass 2023-06-24 01:00:03 +09:00
ManiaFilterCriteria.cs Remove the nullable disable annotation in the mania ruleset. 2022-07-03 21:04:39 +08:00
ManiaInputManager.cs Automated pass 2023-06-24 01:00:03 +09:00
ManiaRuleset.cs Fix "key count" setting showing as "circle size" in osu!mania editor 2023-07-21 18:52:29 +09:00
ManiaSettingsSubsection.cs Fix osu!mania scroll speed milliseconds having too much precision 2023-06-06 21:43:56 +09:00
ManiaSkinComponentLookup.cs Add barline pooling for mania 2023-08-15 13:33:49 +09:00
osu.Game.Rulesets.Mania.csproj Update netstandard2.1 references to net6.0 2022-12-16 17:16:13 +09:00
SingleStageVariantGenerator.cs Automated pass 2023-06-24 01:00:03 +09:00
VariantMappingGenerator.cs Automated #nullable processing 2022-06-17 16:37:17 +09:00