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osu-lazer/osu.Game.Rulesets.Taiko
Bartłomiej Dach 1af464d5ae
Bump difficulty calculator versions
In order for the new star difficulty to be shown to users on the next
release.

catch's difficulty calculator version is not bumped because the only
catch change pending deploy is https://github.com/ppy/osu/pull/28353 and
that affects performance points only.
2024-10-07 15:38:41 +02:00
..
Beatmaps Remove unnecessary prefix 2023-12-06 22:00:35 +09:00
Configuration Removed unnecessary directives that were added automatically and I forgot to remove 2023-01-10 12:44:27 +00:00
Difficulty Bump difficulty calculator versions 2024-10-07 15:38:41 +02:00
Edit Only transfer difficulty slider values on commit 2024-10-04 14:08:46 +02:00
Judgements Automated pass 2023-06-24 01:00:03 +09:00
Mods Implement taiko relax mod 2024-06-13 15:06:40 +02:00
Objects Fix swells not being correctly treated in editor gameplay test 2024-07-22 11:27:56 +02:00
Properties Automated pass 2023-06-24 01:00:03 +09:00
Replays Use AsNonNull() instead. 2022-07-02 19:48:32 +08:00
Resources Add conversion tests 2023-02-09 23:23:58 +01:00
Scoring Fix back-to-front conditional in taiko processor 2024-01-22 19:57:12 +01:00
Skinning Fix argon volume-aware hitsounds not correctly playing immediately after object placement 2024-09-23 13:38:26 +02:00
UI Merge pull request #27341 from Hiviexd/taiko-constant-speed-mod 2024-05-23 21:01:53 +09:00
osu.Game.Rulesets.Taiko.csproj Remove MathNet.Numerics dependency 2024-03-10 00:37:28 -05:00
TaikoInputManager.cs Automated pass 2023-06-24 01:00:03 +09:00
TaikoRuleset.cs Redo the layout of sections based on discord feedback 2024-10-03 13:53:21 +02:00
TaikoSettingsSubsection.cs localise remaining parts of the game settings 2024-02-03 00:08:36 +03:00
TaikoSkinComponentLookup.cs Rename GameplaySkinComponentLookup -> SkinComponentLookup 2024-08-22 18:46:03 +09:00
TaikoSkinComponents.cs Move DrumSamplePlayer to be a skinnable component 2023-07-05 18:44:27 +09:00