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What I think was happening here is that the dump of the accuracy counter's state was happening too early. The component is loaded synchronously into the `ISerialisableDrawableContainer` before its default position is set via the "apply defaults" `ArgonSkin` flow - so the test needs to wait for that to take place first. |
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.. | ||
TestSceneBeatmapEditorNavigation.cs | ||
TestSceneButtonSystemNavigation.cs | ||
TestSceneChangeAndUseGameplayBindings.cs | ||
TestSceneEditDefaultSkin.cs | ||
TestSceneFirstRunGame.cs | ||
TestSceneInterProcessCommunication.cs | ||
TestSceneMouseWheelVolumeAdjust.cs | ||
TestSceneOsuGame.cs | ||
TestScenePerformFromScreen.cs | ||
TestScenePresentBeatmap.cs | ||
TestScenePresentScore.cs | ||
TestSceneScreenNavigation.cs | ||
TestSceneSkinEditorNavigation.cs | ||
TestSceneStartupBeatmapDisplay.cs | ||
TestSceneStartupBeatmapSetDisplay.cs | ||
TestSceneStartupImport.cs | ||
TestSceneStartupRuleset.cs | ||
TestSettingsMigration.cs |