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HitErrorMeters
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switch determining the hit result by offset to getting it from the judgement directly
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2021-05-24 16:49:58 +06:00 |
DefaultAccuracyCounter.cs
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Rename ISkinnableComponent to ISkinnableDrawable
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2021-05-13 17:06:00 +09:00 |
DefaultComboCounter.cs
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Rename ISkinnableComponent to ISkinnableDrawable
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2021-05-13 17:06:00 +09:00 |
DefaultHealthDisplay.cs
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Rename ISkinnableComponent to ISkinnableDrawable
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2021-05-13 17:06:00 +09:00 |
DefaultScoreCounter.cs
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Rename ISkinnableComponent to ISkinnableDrawable
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2021-05-13 17:06:00 +09:00 |
FailingLayer.cs
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Change HealthDisplay to be a CompositeDrawable
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2021-05-11 18:39:14 +09:00 |
GameplayAccuracyCounter.cs
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Update AccuracyCounter components to use DI to attach data source
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2021-05-07 16:27:25 +09:00 |
GameplayLeaderboard.cs
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Add expanded/compact display modes for GameplayLeaderboard
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2021-02-19 16:46:30 +09:00 |
GameplayLeaderboardScore.cs
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Add expanded/compact display modes for GameplayLeaderboard
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2021-02-19 16:46:30 +09:00 |
GameplayScoreCounter.cs
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Update ScoreCounter components to bind outwards
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2021-05-07 16:16:48 +09:00 |
HealthDisplay.cs
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Merge branch 'health-bar-hud-overlay-dependency' into skin-serialisation
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2021-05-12 12:54:37 +09:00 |
HoldForMenuButton.cs
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Make pausing on window focus lose instant
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2021-02-05 09:07:59 +03:00 |
ILeaderboardScore.cs
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Mark user as quit visually on the leaderboard
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2020-12-26 12:11:09 +09:00 |
LegacyComboCounter.cs
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ContentVisible -> HiddenByRulesetImplementation
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2021-05-31 09:24:26 +03:00 |
ModDisplay.cs
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Fix potential nullref if mods are never set
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2021-02-17 23:13:51 +09:00 |
MultiplayerGameplayLeaderboard.cs
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Fix WatchUser being called asynchronously in BDL
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2021-05-20 19:44:43 +09:00 |
PlayerSettingsOverlay.cs
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Align top-right elements with lowest point in score display
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2020-10-15 17:14:42 +09:00 |
SkinnableInfo.cs
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Rename ISkinnableComponent to ISkinnableDrawable
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2021-05-13 17:06:00 +09:00 |