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osu-lazer/osu.Game.Rulesets.Taiko/Skinning/Legacy
Nathan Du 2a5540b392 remove ISkinnableSwell
This commit removes ISkinnableSwell for taiko swell animations. In place
of it, an event named UpdateHitProgress is added to DrawableSwell, and
the skin swells are converted to listen to said event and
ApplyCustomUpdateState, like how spinner skinning is implemented for
std.
2025-01-31 18:10:50 +08:00
..
LegacyBarLine.cs Partial everything 2022-11-27 00:00:27 +09:00
LegacyCirclePiece.cs Fix incorrect assumption in taiko circle piece logic 2023-10-24 02:29:46 +03:00
LegacyDrumRoll.cs Fix drum roll editor blueprint size & input handling 2024-11-05 13:12:01 +01:00
LegacyHit.cs Partial everything 2022-11-27 00:00:27 +09:00
LegacyHitExplosion.cs Partial everything 2022-11-27 00:00:27 +09:00
LegacyInputDrum.cs Merge branch 'master' into constant-taiko-input-drum-width 2024-01-26 17:18:26 +09:00
LegacyKiaiGlow.cs Share scale factor with hit target 2024-05-27 14:20:28 +09:00
LegacySwell.cs remove ISkinnableSwell 2025-01-31 18:10:50 +08:00
LegacySwellCirclePiece.cs Add legacy taiko swell 2025-01-31 10:24:45 +08:00
LegacyTaikoScroller.cs Partial everything 2022-11-27 00:00:27 +09:00
TaikoLegacyHitTarget.cs Share scale factor with hit target 2024-05-27 14:20:28 +09:00
TaikoLegacyPlayfieldBackgroundRight.cs Apply same immediate transform logic to TaikoLegacyPlayfieldBackgroundRight to fix it sticking during rewind 2022-12-02 17:33:18 +09:00
TaikoLegacySkinTransformer.cs Merge taiko swell components 2025-01-31 16:55:39 +08:00