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1fb3d11591
Until now, migrating would always attempt to move files. There's a chance that a user is reinstalling osu! but has their data at a custom location. We want to allow the chance for them to continue using the external data. This seems like the easiest way to make it work. Would be nice if we had a `Game.Restart()` method, but maybe this is enough for now? Note that further down the road we will probably prompt the user to potentially select a custom install path (including one with existing data) before osu! gets to writing anything. |
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.. | ||
Audio | ||
DebugSettings | ||
Gameplay | ||
General | ||
Graphics | ||
Input | ||
Maintenance | ||
Online | ||
UserInterface | ||
AudioSection.cs | ||
DebugSection.cs | ||
GameplaySection.cs | ||
GeneralSection.cs | ||
GraphicsSection.cs | ||
InputSection.cs | ||
MaintenanceSection.cs | ||
OnlineSection.cs | ||
RulesetSection.cs | ||
SizeSlider.cs | ||
SkinSection.cs | ||
UserInterfaceSection.cs |