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Add InputSettingsStrings

Existed strings files keep no change
This commit is contained in:
kj415j45 2021-08-12 09:53:31 +08:00
parent 2cc89f50cc
commit 03013d0d30
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GPG Key ID: 54226D868052F383
8 changed files with 82 additions and 12 deletions

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@ -14,6 +14,11 @@ namespace osu.Game.Localisation
/// </summary>
public static LocalisableString Cancel => new TranslatableString(getKey(@"cancel"), @"Cancel");
/// <summary>
/// "Clear"
/// </summary>
public static LocalisableString Clear => new TranslatableString(getKey(@"clear"), @"Clear");
/// <summary>
/// "Enabled"
/// </summary>

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@ -0,0 +1,59 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Localisation;
namespace osu.Game.Localisation
{
public static class InputSettingsStrings
{
private const string prefix = @"osu.Game.Resources.Localisation.InputSettings";
/// <summary>
/// "Input"
/// </summary>
public static LocalisableString InputSectionHeader => new TranslatableString(getKey(@"input_section_header"), @"Input");
/// <summary>
/// "Global"
/// </summary>
public static LocalisableString GlobalKeyBindingHeader => new TranslatableString(getKey(@"global_key_binding_header"), @"Global");
/// <summary>
/// "Song Select"
/// </summary>
public static LocalisableString SongSelectSection => new TranslatableString(getKey(@"song_select_section"), @"Song Select");
/// <summary>
/// "In Game"
/// </summary>
public static LocalisableString InGameSection => new TranslatableString(getKey(@"in_game_section"), @"In Game");
/// <summary>
/// "Audio"
/// </summary>
public static LocalisableString AudioSection => new TranslatableString(getKey(@"audio_section"), @"Audio");
/// <summary>
/// "Editor"
/// </summary>
public static LocalisableString EditorSection => new TranslatableString(getKey(@"editor_section"), @"Editor");
/// <summary>
/// "Reset all bindings in section"
/// </summary>
public static LocalisableString ResetSectionButton => new TranslatableString(getKey(@"reset_section_button"), @"Reset all bindings in section");
/// <summary>
/// "key configuration"
/// </summary>
public static LocalisableString KeyBindingPanelHeader => new TranslatableString(getKey(@"key_binding_panel_header"), @"key configuration");
/// <summary>
/// "Customise your keys!"
/// </summary>
public static LocalisableString KeyBindingPanelDescription => new TranslatableString(getKey(@"key_binding_panel_description"), @"Customise your keys!");
private static string getKey(string key) => $"{prefix}:{key}";
}
}

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@ -5,6 +5,7 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Localisation;
using osu.Game.Input.Bindings;
using osu.Game.Localisation;
namespace osu.Game.Overlays.Settings.Sections.Input
{
@ -15,7 +16,7 @@ namespace osu.Game.Overlays.Settings.Sections.Input
Icon = FontAwesome.Solid.Globe
};
public override string Header => "Global";
public override LocalisableString Header => InputSettingsStrings.GlobalKeyBindingHeader;
public GlobalKeyBindingsSection(GlobalActionContainer manager)
{
@ -39,7 +40,7 @@ namespace osu.Game.Overlays.Settings.Sections.Input
private class SongSelectKeyBindingSubsection : KeyBindingsSubsection
{
protected override LocalisableString Header => "Song Select";
protected override LocalisableString Header => InputSettingsStrings.SongSelectSection;
public SongSelectKeyBindingSubsection(GlobalActionContainer manager)
: base(null)
@ -50,7 +51,7 @@ namespace osu.Game.Overlays.Settings.Sections.Input
private class InGameKeyBindingsSubsection : KeyBindingsSubsection
{
protected override LocalisableString Header => "In Game";
protected override LocalisableString Header => InputSettingsStrings.InGameSection;
public InGameKeyBindingsSubsection(GlobalActionContainer manager)
: base(null)
@ -61,7 +62,7 @@ namespace osu.Game.Overlays.Settings.Sections.Input
private class AudioControlKeyBindingsSubsection : KeyBindingsSubsection
{
protected override LocalisableString Header => "Audio";
protected override LocalisableString Header => InputSettingsStrings.AudioSection;
public AudioControlKeyBindingsSubsection(GlobalActionContainer manager)
: base(null)
@ -72,7 +73,7 @@ namespace osu.Game.Overlays.Settings.Sections.Input
private class EditorKeyBindingsSubsection : KeyBindingsSubsection
{
protected override LocalisableString Header => "Editor";
protected override LocalisableString Header => InputSettingsStrings.EditorSection;
public EditorKeyBindingsSubsection(GlobalActionContainer manager)
: base(null)

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@ -4,13 +4,14 @@
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Input.Bindings;
using osu.Game.Localisation;
using osu.Game.Rulesets;
namespace osu.Game.Overlays.Settings.Sections.Input
{
public class KeyBindingPanel : SettingsSubPanel
{
protected override Drawable CreateHeader() => new SettingsHeader("key configuration", "Customise your keys!");
protected override Drawable CreateHeader() => new SettingsHeader(InputSettingsStrings.KeyBindingPanelHeader, InputSettingsStrings.KeyBindingPanelDescription);
[BackgroundDependencyLoader(permitNulls: true)]
private void load(RulesetStore rulesets, GlobalActionContainer global)

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@ -20,6 +20,7 @@ using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Input;
using osu.Game.Input.Bindings;
using osu.Game.Localisation;
using osuTK;
using osuTK.Graphics;
using osuTK.Input;
@ -385,7 +386,7 @@ namespace osu.Game.Overlays.Settings.Sections.Input
{
public CancelButton()
{
Text = "Cancel";
Text = CommonStrings.Cancel;
Size = new Vector2(80, 20);
}
}
@ -394,7 +395,7 @@ namespace osu.Game.Overlays.Settings.Sections.Input
{
public ClearButton()
{
Text = "Clear";
Text = CommonStrings.Clear;
Size = new Vector2(80, 20);
}
}

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@ -10,6 +10,7 @@ using osu.Game.Database;
using osu.Game.Graphics.UserInterface;
using osu.Game.Input.Bindings;
using osu.Game.Rulesets;
using osu.Game.Localisation;
using osuTK;
namespace osu.Game.Overlays.Settings.Sections.Input
@ -64,7 +65,7 @@ namespace osu.Game.Overlays.Settings.Sections.Input
[BackgroundDependencyLoader]
private void load()
{
Text = "Reset all bindings in section";
Text = InputSettingsStrings.ResetSectionButton;
RelativeSizeAxes = Axes.X;
Width = 0.5f;
Anchor = Anchor.TopCentre;

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@ -3,6 +3,7 @@
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Localisation;
using osu.Game.Graphics;
using osu.Game.Rulesets;
@ -15,7 +16,7 @@ namespace osu.Game.Overlays.Settings.Sections.Input
Icon = OsuIcon.Hot
};
public override string Header => ruleset.Name;
public override LocalisableString Header => ruleset.Name;
private readonly RulesetInfo ruleset;

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@ -11,6 +11,7 @@ using osu.Framework.Input.Handlers.Mouse;
using osu.Framework.Input.Handlers.Tablet;
using osu.Framework.Localisation;
using osu.Framework.Platform;
using osu.Game.Localisation;
using osu.Game.Overlays.Settings.Sections.Input;
namespace osu.Game.Overlays.Settings.Sections
@ -19,7 +20,7 @@ namespace osu.Game.Overlays.Settings.Sections
{
private readonly KeyBindingPanel keyConfig;
public override string Header => "Input";
public override LocalisableString Header => InputSettingsStrings.InputSectionHeader;
[Resolved]
private GameHost host { get; set; }
@ -95,7 +96,7 @@ namespace osu.Game.Overlays.Settings.Sections
{
new SettingsCheckbox
{
LabelText = "Enabled",
LabelText = CommonStrings.Enabled,
Current = handler.Enabled
},
};