..
Audio
Replace all usage of IBindableList.GetBoundCopy
2020-11-04 15:29:14 +09:00
Beatmaps
Fix BPM multiplier not working in all cases
2021-01-12 17:50:22 +09:00
Difficulty
Remove unecessary using references.
2020-10-02 19:41:24 +02:00
Edit
Centralise cases of performing actions on the current selection
2021-02-26 14:15:13 +09:00
Judgements
Adjust health increase for drum roll tick to match new max result
2020-10-03 12:16:22 +02:00
Mods
Allow autoplay score generation to access mod list
2021-02-07 18:35:34 +01:00
Objects
Make strong hit DHOs public for pool registration
2020-12-20 18:02:34 +01:00
Properties
Merge remote-tracking branch 'upstream/master' into android
2019-01-29 18:13:43 -06:00
Replays
Introduce base class for hitobjects that can be strong
2020-12-13 12:36:39 +01:00
Resources
Fix BPM multiplier not working in all cases
2021-01-12 17:50:22 +09:00
Scoring
Replace comparison references to HitResult.Miss with IsHit
2020-10-02 23:31:24 +02:00
Skinning
Initial sample + samplechannel rework
2021-01-19 17:11:40 +09:00
UI
Enable pooling for taiko DHOs
2020-12-20 18:44:47 +01:00
osu.Game.Rulesets.Taiko.csproj
Adjust package titles
2021-01-18 11:08:03 +09:00
TaikoInputManager.cs
Fix remaining issues
2019-02-28 13:31:40 +09:00
TaikoRuleset.cs
Update HasFlag usages to HasFlagFast
2021-02-25 15:38:56 +09:00
TaikoSkinComponent.cs
Update naming
2019-08-30 15:13:29 +09:00
TaikoSkinComponents.cs
Reintroduce KiaiHitExplosion as skinnable
2020-11-12 18:29:22 +09:00