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.vscode
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Update build configurations to net5.0 paths
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2021-01-19 12:13:27 +09:00 |
Editor
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Adjust namespace
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2020-12-07 12:32:52 +09:00 |
Mods
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Add test to make sure the algorithm is passed down in time
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2021-02-04 15:21:26 +09:00 |
Resources
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allow lookup of stage decoration paths and add test images
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2020-07-05 13:02:50 +08:00 |
Skinning
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Adjust namespace
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2020-12-07 12:32:52 +09:00 |
ManiaBeatmapConversionTest.cs
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Ensure stable sorting order in beatmap conversion tests
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2020-10-09 20:12:17 +09:00 |
ManiaBeatmapSampleConversionTest.cs
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Add failing test case
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2020-06-27 16:46:43 +02:00 |
ManiaColumnTypeTest.cs
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add regression tests
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2020-03-31 13:57:37 +08:00 |
ManiaDifficultyCalculatorTest.cs
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Update tests with fixed diffcalc values
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2021-02-20 20:23:49 +11:00 |
ManiaInputTestScene.cs
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Basic test scene setup
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2020-03-23 17:33:02 +09:00 |
ManiaLegacyModConversionTest.cs
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Cover mapping fully for mania mods
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2020-11-15 15:09:02 +01:00 |
ManiaLegacyReplayTest.cs
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Fix osu!mania replays actuating incorrect keys when multiple stages are involved
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2020-04-14 16:52:17 +09:00 |
osu.Game.Rulesets.Mania.Tests.csproj
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Revert EF Core to version 2.2
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2021-03-21 11:05:15 +01:00 |
TestSceneAutoGeneration.cs
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Adjust autoplay generation tests to match expected behaviour
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2021-03-22 22:45:21 +01:00 |
TestSceneColumn.cs
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Remove all RequiredTypes usages
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2020-05-16 18:17:12 +09:00 |
TestSceneHoldNoteInput.cs
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Make hold note input tests fail due to head hiding
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2021-03-21 18:39:57 +01:00 |
TestSceneManiaHitObjectSamples.cs
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Add failing test cases
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2020-06-22 20:08:32 +02:00 |
TestSceneManiaPlayer.cs
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Merge remote-tracking branch 'upstream/master' into test-scene-create-ruleset
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2020-06-03 22:00:02 +03:00 |
TestSceneNotes.cs
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Update HasFlag usages to HasFlagFast
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2021-02-25 15:38:56 +09:00 |
TestSceneOutOfOrderHits.cs
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Move player constructor configuration to dedicated class; add AllowRestart parameter
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2020-12-23 17:47:46 +09:00 |
TestScenePlayfieldCoveringContainer.cs
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Rename
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2020-07-16 21:18:24 +09:00 |
TestSceneStage.cs
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Rename ManiaStage to Stage
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2020-04-08 14:13:31 +09:00 |