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Fix osu!mania replays actuating incorrect keys when multiple stages are involved
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osu.Game.Rulesets.Mania.Tests/ManiaLegacyReplayTest.cs
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51
osu.Game.Rulesets.Mania.Tests/ManiaLegacyReplayTest.cs
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@ -0,0 +1,51 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Game.Rulesets.Mania.Beatmaps;
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using osu.Game.Rulesets.Mania.Replays;
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namespace osu.Game.Rulesets.Mania.Tests
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{
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[TestFixture]
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public class ManiaLegacyReplayTest
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{
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[TestCase(ManiaAction.Key1)]
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[TestCase(ManiaAction.Key1, ManiaAction.Key2)]
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[TestCase(ManiaAction.Special1)]
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[TestCase(ManiaAction.Key8)]
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public void TestEncodeDecodeSingleStage(params ManiaAction[] actions)
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{
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var beatmap = new ManiaBeatmap(new StageDefinition { Columns = 9 });
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var frame = new ManiaReplayFrame(0, actions);
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var legacyFrame = frame.ToLegacy(beatmap);
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var decodedFrame = new ManiaReplayFrame();
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decodedFrame.FromLegacy(legacyFrame, beatmap);
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Assert.That(decodedFrame.Actions, Is.EquivalentTo(frame.Actions));
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}
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[TestCase(ManiaAction.Key1)]
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[TestCase(ManiaAction.Key1, ManiaAction.Key2)]
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[TestCase(ManiaAction.Special1)]
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[TestCase(ManiaAction.Special2)]
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[TestCase(ManiaAction.Special1, ManiaAction.Special2)]
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[TestCase(ManiaAction.Special1, ManiaAction.Key5)]
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[TestCase(ManiaAction.Key8)]
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public void TestEncodeDecodeDualStage(params ManiaAction[] actions)
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{
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var beatmap = new ManiaBeatmap(new StageDefinition { Columns = 5 });
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beatmap.Stages.Add(new StageDefinition { Columns = 5 });
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var frame = new ManiaReplayFrame(0, actions);
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var legacyFrame = frame.ToLegacy(beatmap);
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var decodedFrame = new ManiaReplayFrame();
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decodedFrame.FromLegacy(legacyFrame, beatmap);
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Assert.That(decodedFrame.Actions, Is.EquivalentTo(frame.Actions));
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}
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}
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}
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@ -1,8 +1,8 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Game.Beatmaps;
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using osu.Game.Replays.Legacy;
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using osu.Game.Rulesets.Mania.Beatmaps;
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@ -37,7 +37,7 @@ namespace osu.Game.Rulesets.Mania.Replays
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while (activeColumns > 0)
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{
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var isSpecial = maniaBeatmap.Stages.First().IsSpecialColumn(counter);
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bool isSpecial = isColumnAtIndexSpecial(maniaBeatmap, counter);
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if ((activeColumns & 1) > 0)
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Actions.Add(isSpecial ? specialAction : normalAction);
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@ -58,33 +58,90 @@ namespace osu.Game.Rulesets.Mania.Replays
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int keys = 0;
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var specialColumns = new List<int>();
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for (int i = 0; i < maniaBeatmap.TotalColumns; i++)
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{
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if (maniaBeatmap.Stages.First().IsSpecialColumn(i))
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specialColumns.Add(i);
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}
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foreach (var action in Actions)
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{
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switch (action)
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{
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case ManiaAction.Special1:
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keys |= 1 << specialColumns[0];
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keys |= 1 << getSpecialColumnIndex(maniaBeatmap, 0);
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break;
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case ManiaAction.Special2:
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keys |= 1 << specialColumns[1];
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keys |= 1 << getSpecialColumnIndex(maniaBeatmap, 1);
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break;
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default:
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keys |= 1 << (action - ManiaAction.Key1);
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// the index in lazer, which doesn't include special keys.
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int nonSpecialKeyIndex = action - ManiaAction.Key1;
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int overallIndex = 0;
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// iterate to find the index including special keys.
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while (true)
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{
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if (!isColumnAtIndexSpecial(maniaBeatmap, overallIndex))
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{
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// found a non-special column we could use.
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if (nonSpecialKeyIndex == 0)
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break;
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// found a non-special column but not ours.
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nonSpecialKeyIndex--;
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}
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overallIndex++;
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}
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keys |= 1 << overallIndex;
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break;
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}
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}
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return new LegacyReplayFrame(Time, keys, null, ReplayButtonState.None);
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}
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/// <summary>
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/// Find the overall index (across all stages) for a specified special key.
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/// </summary>
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/// <param name="maniaBeatmap">The beatmap.</param>
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/// <param name="specialOffset">The special key offset (0 is S1).</param>
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/// <returns>The overall index for the special column.</returns>
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private int getSpecialColumnIndex(ManiaBeatmap maniaBeatmap, int specialOffset)
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{
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for (int i = 0; i < maniaBeatmap.TotalColumns; i++)
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{
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if (isColumnAtIndexSpecial(maniaBeatmap, i))
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{
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if (specialOffset == 0)
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return i;
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specialOffset--;
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}
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}
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throw new InvalidOperationException("Special key index too high");
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}
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/// <summary>
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/// Check whether the column at an overall index (across all stages) is a special column.
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/// </summary>
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/// <param name="beatmap">The beatmap.</param>
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/// <param name="index">The overall index to check.</param>
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/// <returns></returns>
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private bool isColumnAtIndexSpecial(ManiaBeatmap beatmap, int index)
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{
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foreach (var stage in beatmap.Stages)
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{
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for (int stageIndex = 0; stageIndex < stage.Columns; stageIndex++)
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{
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if (index == 0)
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return stage.IsSpecialColumn(stageIndex);
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index--;
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}
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}
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return false;
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}
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}
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}
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