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While osu!catch also implements a distance snap grid, it doesn't rely on `GetBeatSnapDistanceAt` (unlike osu!), therefore it can't have the "distance spacing" multiplier yet. |
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.. | ||
Checks | ||
Tools | ||
BeatmapVerifier.cs | ||
BeatmapVerifierContext.cs | ||
DrawableEditorRulesetWrapper.cs | ||
EditorToolboxGroup.cs | ||
HitObjectComposer.cs | ||
HitObjectSelectionBlueprint.cs | ||
IBeatmapVerifier.cs | ||
IBeatSnapProvider.cs | ||
IPositionSnapProvider.cs | ||
PlacementBlueprint.cs | ||
ScrollingToolboxGroup.cs | ||
SelectionBlueprint.cs | ||
SnapResult.cs |